BOSS 7.1.1
BESIII Offline Software System
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MucBoxCover.cxx
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1//------------------------------------------------------------------------------|
2// [File ]: MucBoxCover.cxx |
3// [Brief ]: MUC geometry box cover creating class |
4// [Author]: Xie Yuguang, <[email protected]> |
5// [Date ]: May 22, 2005 |
6//------------------------------------------------------------------------------|
7
8#include <iostream>
9#include <cmath>
10
13
14using namespace std;
15
16// Constructor
17MucBoxCover::MucBoxCover( int part, int segment, int layer, int upDown, int id )
18 : MucEntity( part, segment, layer, upDown, id )
19{
21}
22
23// Copy constructor
24MucBoxCover::MucBoxCover( const MucBoxCover &other ) : MucEntity( other ) { ; }
25
26// Operator =
28{
29 if( this == &other) return *this;
31 return *this;
32}
33
34// Destructor
36
37// Initialize
39{
40 SetTheta();
41 SetRin();
42 SetRout();
43 SetRc();
44
45 SetThin();
46 SetW();
47 SetWu();
48 SetWd();
49 SetH();
50 SetL();
51
55}
56
57//------------------------------- Set motheds -------------------------
58// theta of local( box )
60{
61 if( m_Part == BRID ) m_Theta = m_Segment * ( MUC_PI/4.0 );
62 else {
63 if( m_ID == -1 ) m_Theta = ( 2*m_Segment + 1 ) * ( MUC_PI/4.0 );
64 else m_Theta = ( MUC_PI/4.0 ) + ( m_ID - 1) * MUC_PI / 8.0 ;
65 }
66}
67
68// Rin of local( box )
70{
71 if( m_Part == BRID ) m_Rin = B_AS_RMIN[m_Layer] - ( AS_GAP + BOX_TH ) / 2.0;
72 else {
73 if( m_ID == -1 ) m_Rin = 0.0;
74 else m_Rin = E_GP_RMIN[m_Layer];
75 }
76}
77
78// Rout of local( box )
80{
81 if( m_Part == BRID ) m_Rout = B_AS_RMIN[m_Layer] -( AS_GAP - BOX_TH ) / 2.0;
82 else m_Rout = E_AS_RMAX - E_BOX_DR;
83}
84
85// Rc of local( box )
87{
88 if( m_Part == BRID ) m_Rc = B_AS_RMIN[m_Layer] - AS_GAP/2.0;
89 else {
90 if( m_ID == -1 ) m_Rc = sqrt(2.0) * ( E_AS_RMAX - E_BOX_DR ) / 2.0;
91 else m_Rc = (m_Rin + m_Rout)/2.0;
92 }
93}
94
96{
97 m_Thin = BOX_COVER_TH;
98}
99
101{
102 if( m_Part == BRID)
103 {
104 if( m_Segment != B_TOP ) m_W = B_BOX_WT[m_Layer];
105 else { // top segment
106 if( m_ID == -1 || m_ID == 2 ) m_W = B_BOX_WT[m_Layer];
107 else m_W = ( B_BOX_WT[m_Layer] - B_BOX_SLOT_WT )/2.0;
108 }
109 }
110 else
111 {
112 if( m_ID == -1 ) // virtual encap gap
113 m_W = E_AS_RMAX - E_BOX_DR - E_GP_DX;
114 else
115 m_W = 0.;
116 }
117}
118
120{
121 if( m_Part == BRID )
122 m_H = BOX_COVER_TH;
123 else
124 {
125 if( m_ID == -1 ) // virtual encap gap
126 m_H = E_AS_RMAX - E_BOX_DR - E_GP_DY;
127 else
128 m_H = E_AS_RMAX - E_BOX_DR - E_GP_RMIN[m_Layer];
129 }
130}
131
133{
134 if( m_Part == BRID )
135 {
136 if( m_Segment != B_TOP || m_ID == -1 )
137 m_L = B_BOX_LT;
138 else // top segment
139 {
140 if( m_ID == 2 )
141 m_L = B_BOX_LT - B_TOPRPC_LTS[(m_Layer==0)?1:(m_Layer%2)];
142 else
143 m_L = B_TOPRPC_LTS[(m_Layer==0)?1:(m_Layer%2)];
144 }
145 }
146 else
147 m_L = BOX_COVER_TH;
148}
149
151{
152 if( m_Part == BRID )
153 m_Wu = m_W;
154 else
155 {
156 if( m_ID == -1 ) // virtual box
157 m_Wu = m_W;
158 else if( m_ID == 1 ) // center fraction
159 m_Wu = 2 * VALUE * m_Rin ;
160 else if( m_ID == 0 )
161 m_Wu = VALUE * m_Rin - E_GP_DY;
162 else
163 m_Wu = VALUE * m_Rin - E_GP_DX;
164 }
165}
166
168{
169 if( m_Part == BRID ) m_Wd = m_W;
170 else
171 {
172 if( m_ID == -1 ) // virtual box
173 m_Wd = m_W;
174 else if( m_ID == 1 ) // center fraction
175 m_Wd = 2 * VALUE * m_Rout;
176 else if( m_ID == 0 )
177 m_Wd = VALUE * m_Rout - E_GP_DY;
178 else
179 m_Wd = VALUE * m_Rout - E_GP_DX;
180 }
181}
182
183// local is box
185{
186 double x, y, z;
187 x = y = z = 0.;
188
189 if( m_Part == BRID )
190 {
191 x = m_Rc*cos( m_Theta );
192 y = m_Rc*sin( m_Theta );
193 z = 0.;
194 } // barrel
195 else
196 {
197 //------------ set x and y ---------------
198 // segment 0 as reference
199 x = (E_AS_RMAX - E_BOX_DR + E_GP_DX) / 2.0;
200 y = (E_AS_RMAX - E_BOX_DR + E_GP_DY) / 2.0;
201
202 // sign different by segment
203 if ( m_Segment == 0 ) { ; }
204 else if ( m_Segment == 1 ) { x = -x; }
205 else if ( m_Segment == 2 ) { x = -x; y = -y; }
206 else { y = -y; }
207
208 //------------- set z --------------------
209 for( int i=0; i<m_Layer+1; i++ ) z += E_AS_TH[i];
210
211 z += m_Layer * AS_GAP;
212 z += (E_AS_ZMAX - E_AS_TOTAL_TH) + AS_GAP/2.0;
213 z *= cos( m_Part*MUC_PI/2.0 );
214
215 if( m_ID != -1 ) z += (1-2*m_UpDown)*(BOX_TH - BOX_COVER_TH)/2.0;
216
217 }// endcap
218
219 m_LocOrgInBes[0] = x;
220 m_LocOrgInBes[1] = y;
221 m_LocOrgInBes[2] = z;
222
223 // limit cut
224 for(int i=0;i<3;i++)
225 if( fabs(m_LocOrgInBes[i]) < ERR_LIMIT ) m_LocOrgInBes[i] = 0.;
226}
227
229{
230 double x, y, z;
231 x = y = z =0.;
232
233 if( m_Part == BRID ) // barrel
234 {
235 if( m_Segment != B_TOP || m_ID ==-1 )
236 {
237 double r;
238 r = m_Rc + (1-2*m_UpDown)*(BOX_TH - BOX_COVER_TH) / 2.0;
239 x = r * cos( m_Theta );
240 y = r * sin( m_Theta );
241 z = 0.;
242 }
243 else // top segment
244 {
245 // set x
246 if( m_ID == 2 ) x = 0.;
247 else x = (1-2*m_ID) * ( B_BOX_WT[m_Layer] + B_BOX_SLOT_WT )/4.0;
248
249 // set y
250 y = m_Rc + (1-2*m_UpDown)*(BOX_TH - BOX_COVER_TH) / 2.0;
251
252 // set z
253 if( m_ID == 2 ) z = -B_TOPRPC_LTS[(m_Layer==0)?1:(m_Layer%2)] / 2.0;
254 else z = ( B_BOX_LT - B_TOPRPC_LTS[(m_Layer==0)?1:(m_Layer%2)] )/2.0;
255 }
256 }
257 else // endcap
258 {
259 //------------- set x, y --------------------------
260 // segment 0 as reference
261 if( m_ID == -1 ) { // box cover
262 x = (E_AS_RMAX - E_BOX_DR + E_GP_DX) / 2.0;
263 y = (E_AS_RMAX - E_BOX_DR + E_GP_DY) / 2.0;
264 }
265 else if( m_ID == 0 ) { // box cover panels
266 x = m_Rc;
267 y = ( m_Rc * tan( m_Theta ) + E_GP_DY ) / 2.0;
268 }
269 else if ( m_ID == 1 ) {
270 x = m_Rc * cos( m_Theta );
271 y = m_Rc * sin( m_Theta );
272 }
273 else { // m_ID == 2
274 x = ( m_Rc / tan( m_Theta ) + E_GP_DX ) / 2.0;
275 y = m_Rc;
276 }
277
278 // sign different by segment
279 if ( m_Segment == 0 ) { ; }
280 else if( m_Segment == 1 ) { x = -x; }
281 else if( m_Segment == 2 ) { x = -x; y = -y; }
282 else { y = -y; }
283
284 //---------- set z --------------------
285 if( m_ID == -1 )
286 z = m_LocOrgInBes[2] + (1-2*m_UpDown)*(BOX_TH - BOX_COVER_TH)/2.0;
287 else
288 z = m_LocOrgInBes[2];
289 } // else, endcap
290
291 m_ObjOrgInBes[0] = x;
292 m_ObjOrgInBes[1] = y;
293 m_ObjOrgInBes[2] = z;
294
295 // limit cut
296 for( int i=0; i<3; i++ )
297 if( fabs(m_ObjOrgInBes[i]) < ERR_LIMIT ) m_ObjOrgInBes[i] = 0.;
298}
299
301{
302 if( m_Part == BRID )
303 {
304 // set local x
305 if( m_Segment != B_TOP || m_ID == -1 || m_ID == 2 )
306 m_ObjOrgInLoc[0] = 0.;
307 else
308 m_ObjOrgInLoc[0] = (1-2*m_ID) * ( B_BOX_WT[m_Layer] + B_BOX_SLOT_WT )/4.0;
309
310 // set local y
311 m_ObjOrgInLoc[1] = (1-2*m_UpDown)*(BOX_TH - BOX_COVER_TH)/2.0;
312 // m_ObjOrgInLoc[1] = 0.;
313
314 // set local z
315 if( m_Segment != B_TOP || m_ID == -1 )
316 m_ObjOrgInLoc[2] = 0.;
317 else {
318 if( m_ID == 2 ) m_ObjOrgInLoc[2] = -B_TOPRPC_LTS[(m_Layer==0)?1:(m_Layer%2)] / 2.0;
319 else m_ObjOrgInLoc[2] = ( B_BOX_LT - B_TOPRPC_LTS[(m_Layer==0)?1:(m_Layer%2)] )/2.0;
320 }
321 }
322 else // endcap
323 {
324 for(int i=0; i<3; i++)
326 }
327
328 // limit cut
329 for( int i=0; i<3; i++ )
330 if( fabs(m_ObjOrgInLoc[i]) < ERR_LIMIT ) m_ObjOrgInLoc[i] = 0.;
331}
332
333/*
334void MucBoxCover::SetAlignment( double dx, double dy, double dz )
335{
336 m_ObjOrgInLoc[0] += dx;
337 m_ObjOrgInLoc[1] += dy;
338 m_ObjOrgInLoc[2] += dz;
339}
340*/
341
342// END
double tan(const BesAngle a)
Definition BesAngle.h:216
double sin(const BesAngle a)
Definition BesAngle.h:210
double cos(const BesAngle a)
Definition BesAngle.h:213
Double_t x[10]
virtual void SetWu()
virtual void SetL()
virtual void SetObjOrgInBes()
virtual void SetThin()
virtual void SetWd()
virtual void SetW()
virtual void SetRin()
MucBoxCover(int part, int segment, int layer, int upDown, int id)
virtual void SetRout()
virtual void SetLocOrgInBes()
virtual void SetRc()
virtual void SetObjOrgInLoc()
virtual void Init()
MucBoxCover & operator=(const MucBoxCover &other)
virtual void SetTheta()
virtual void SetH()
double m_W
Definition MucEntity.h:101
MucEntity & operator=(const MucEntity &other)
Definition MucEntity.cxx:92
double m_Thin
Definition MucEntity.h:100
double m_Rin
Definition MucEntity.h:97
double m_H
Definition MucEntity.h:102
int m_Layer
Definition MucEntity.h:89
double m_ObjOrgInLoc[3]
Definition MucEntity.h:118
double m_Rout
Definition MucEntity.h:98
double m_Wd
Definition MucEntity.h:105
int m_Segment
Definition MucEntity.h:88
double m_Theta
Definition MucEntity.h:94
int m_Part
Definition MucEntity.h:87
double m_LocOrgInBes[3]
Definition MucEntity.h:108
double m_Rc
Definition MucEntity.h:99
double m_ObjOrgInBes[3]
Definition MucEntity.h:117
int m_UpDown
Definition MucEntity.h:90
double m_Wu
Definition MucEntity.h:104
double m_L
Definition MucEntity.h:103
double y[1000]