11#include "CLHEP/Vector/defs.h"
12#include "CLHEP/Vector/Rotation.h"
13#include "CLHEP/Vector/LorentzRotation.h"
30 double bet = b.
beta();
31 double bet2 = bet*bet;
49 double epsilon)
const {
50 return distance2( lt ) <= epsilon*epsilon;
54 double epsilon)
const {
55 return distance2( lt ) <= epsilon*epsilon;
void decompose(Hep3Vector &boost, HepAxisAngle &rotation) const
double distance2(const HepRotation &r) const
bool isNear(const HepRotation &r, double epsilon=Hep4RotationInterface::tolerance) const
double howNear(const HepRotation &r) const