Garfield++ 5.0
A toolkit for the detailed simulation of particle detectors based on ionisation measurement in gases and semiconductors
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GarfieldPrimaryGeneratorAction.cc
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25//
26/// \file GarfieldPrimaryGeneratorAction.cc
27/// \brief Implementation of the GarfieldPrimaryGeneratorAction class
28
30
31#include "G4Box.hh"
32#include "G4Event.hh"
33#include "G4LogicalVolume.hh"
34#include "G4LogicalVolumeStore.hh"
35#include "G4ParticleDefinition.hh"
36#include "G4ParticleGun.hh"
37#include "G4ParticleTable.hh"
38#include "G4RunManager.hh"
39#include "G4SystemOfUnits.hh"
40#include "Randomize.hh"
41
42//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
43
45 : G4VUserPrimaryGeneratorAction(), fParticleGun(0) {
46 G4int nofParticles = 1;
47 fParticleGun = new G4ParticleGun(nofParticles);
48
49 // default particle kinematic
50 //
51 /*
52 G4ParticleDefinition* particleDefinition
53 = G4ParticleTable::GetParticleTable()->FindParticle("e-");
54 fParticleGun->SetParticleDefinition(particleDefinition);
55 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
56 fParticleGun->SetParticleEnergy(50.*MeV);
57 */
58}
59
60//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
61
65
66//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
67
69 // This function is called at the begining of event
70
71 /*
72 G4double worldZHalfLength = 0;
73 G4LogicalVolume* worldLV
74 = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
75 G4Box* worldBox = nullptr;
76 if (worldLV) worldBox = dynamic_cast<G4Box*>(worlLV->GetSolid());
77 if (worldBox) {
78 worldZHalfLength = worldBox->GetZHalfLength();
79 } else {
80 G4ExceptionDescription msg;
81 msg << "World volume of box not found." << G4endl;
82 msg << "Perhaps you have changed geometry." << G4endl;
83 msg << "The gun will be place in the center.";
84 G4Exception("GarfieldPrimaryGeneratorAction::GeneratePrimaries()",
85 "MyCode0002", JustWarning, msg);
86 }
87 // Set gun position
88 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
89 */
90 fParticleGun->GeneratePrimaryVertex(anEvent);
91}
92
93//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Definition of the GarfieldPrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *event)