Garfield++ 5.0
A toolkit for the detailed simulation of particle detectors based on ionisation measurement in gases and semiconductors
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This is the complete list of members for Heed::vec, including all inherited members.
ang2projvec(const vec &r1, const vec &r2, const vec &normal) | Heed::vec | friend |
ang2vec(const vec &r1, const vec &r2) | Heed::vec | friend |
apeq(const vec &r1, const vec &r2, vfloat prec) | Heed::vec | friend |
check_par(const vec &r1, const vec &r2, vfloat prec) | Heed::vec | friend |
check_perp(const vec &r1, const vec &r2, vfloat prec) | Heed::vec | friend |
cos2vec(const vec &r1, const vec &r2) | Heed::vec | friend |
down(const basis *fabas) | Heed::vec | |
down(const abssyscoor *fasc) override | Heed::vec | virtual |
down_new(const basis *fabas) | Heed::vec | |
down_new(const abssyscoor *fasc) | Heed::vec | |
length() const | Heed::vec | inline |
length2() const | Heed::vec | inline |
operator!=(const vec &r1, const vec &r2) | Heed::vec | friend |
operator*(const vec &v, vfloat p) | Heed::vec | friend |
operator*(vfloat p, const vec &v) | Heed::vec | friend |
operator*(const vec &r1, const vec &r2) | Heed::vec | friend |
operator*=(vec &v, vfloat p) | Heed::vec | friend |
operator+(const vec &r1, const vec &r2) | Heed::vec | friend |
operator+=(vec &r1, const vec &r2) | Heed::vec | friend |
operator-(const vec &r1, const vec &r2) | Heed::vec | friend |
operator-(const vec &r) | Heed::vec | friend |
operator-=(vec &r1, const vec &r2) | Heed::vec | friend |
operator/(vfloat p) const | Heed::vec | inline |
operator/=(vec &v, vfloat p) | Heed::vec | friend |
operator==(const vec &r1, const vec &r2) | Heed::vec | friend |
operator||(const vec &r1, const vec &r2) | Heed::vec | friend |
project_to_plane(const vec &r, const vec &normal) | Heed::vec | friend |
random_conic_vec(double theta) | Heed::vec | |
random_round_vec() | Heed::vec | |
random_sfer_vec() | Heed::vec | |
shift(const vec &dir) override | Heed::vec | virtual |
sin2vec(const vec &r1, const vec &r2) | Heed::vec | friend |
switch_xyz(const vec &) | Heed::vec | friend |
turn(const vec &dir, vfloat angle) override | Heed::vec | virtual |
turn_new(const vec &dir, vfloat angle) | Heed::vec | |
unit_vec(const vec &v) | Heed::vec | friend |
up(const basis *fabas_new) | Heed::vec | |
up(const abssyscoor *fasc) override | Heed::vec | virtual |
up_new(const basis *fabas_new) | Heed::vec | |
up_new(const abssyscoor *fasc) | Heed::vec | |
vec(vfloat xx, vfloat yy, vfloat zz) | Heed::vec | inline |
vec()=default | Heed::vec | |
x | Heed::vec | |
y | Heed::vec | |
z | Heed::vec | |
~absref() | Heed::absref | inlinevirtual |
~vec() | Heed::vec | inlinevirtual |