Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4MultiUnion Member List

This is the complete list of members for G4MultiUnion, including all inherited members.

AddNode(G4VSolid &solid, G4Transform3D &trans)G4MultiUnion
BoundingLimits(G4ThreeVector &aMin, G4ThreeVector &aMax) constG4MultiUnionvirtual
CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) constG4VSolidprotected
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) constG4MultiUnionvirtual
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) constG4VSolidprotected
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) constG4VSolidprotected
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) constG4VSolidprotected
Clone() constG4MultiUnionvirtual
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)G4VSolidvirtual
CreatePolyhedron() constG4MultiUnionvirtual
DescribeYourselfTo(G4VGraphicsScene &scene) constG4MultiUnionvirtual
DistanceToIn(const G4ThreeVector &aPoint) constG4MultiUnionvirtual
DistanceToIn(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection) constG4MultiUnionvirtual
DistanceToInNoVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection) constG4MultiUnion
DistanceToOut(const G4ThreeVector &aPoint) constG4MultiUnionvirtual
DistanceToOut(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *aNormalVector=nullptr) constG4MultiUnionvirtual
DistanceToOutNoVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector) constG4MultiUnion
DistanceToOutVoxels(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector) constG4MultiUnion
DistanceToOutVoxelsCore(const G4ThreeVector &aPoint, const G4ThreeVector &aDirection, G4ThreeVector *aNormalVector, G4bool &aConvex, std::vector< G4int > &candidates) constG4MultiUnion
DumpInfo() constG4VSolidinline
EstimateCubicVolume(G4int nStat, G4double epsilon) constG4VSolid
EstimateSurfaceArea(G4int nStat, G4double ell) constG4VSolid
Extent(EAxis aAxis, G4double &aMin, G4double &aMax) constG4MultiUnion
G4MultiUnion()G4MultiUnioninline
G4MultiUnion(const G4String &name)G4MultiUnion
G4MultiUnion(const G4MultiUnion &rhs)G4MultiUnion
G4MultiUnion(__void__ &)G4MultiUnion
G4VoxelizerG4MultiUnionfriend
G4VSolid(const G4String &name)G4VSolid
G4VSolid(__void__ &)G4VSolid
G4VSolid(const G4VSolid &rhs)G4VSolid
GetConstituentSolid(G4int no) constG4VSolidvirtual
GetConstituentSolid(G4int no)G4VSolidvirtual
GetCubicVolume()G4MultiUnionvirtual
GetDisplacedSolidPtr() constG4VSolidvirtual
GetDisplacedSolidPtr()G4VSolidvirtual
GetEntityType() constG4MultiUnioninlinevirtual
GetExtent() constG4VSolidvirtual
GetName() constG4VSolidinline
GetNumberOfSolids() constG4MultiUnioninline
GetPointOnSurface() constG4MultiUnionvirtual
GetPolyhedron() constG4MultiUnionvirtual
GetSolid(G4int index) constG4MultiUnioninline
GetSurfaceArea()G4MultiUnionvirtual
GetTolerance() constG4VSolidinline
GetTransformation(G4int index) constG4MultiUnioninline
GetVoxels() constG4MultiUnioninline
Inside(const G4ThreeVector &aPoint) constG4MultiUnionvirtual
InsideIterator(const G4ThreeVector &aPoint) constG4MultiUnion
InsideNoVoxels(const G4ThreeVector &aPoint) constG4MultiUnion
kCarToleranceG4VSolidprotected
operator=(const G4MultiUnion &rhs)G4MultiUnion
G4VSolid::operator=(const G4VSolid &rhs)G4VSolid
operator==(const G4VSolid &s) constG4VSolidinline
SetAccurateSafety(G4bool flag)G4MultiUnioninline
SetName(const G4String &name)G4VSolidinline
StreamInfo(std::ostream &os) constG4MultiUnionvirtual
SurfaceNormal(const G4ThreeVector &aPoint) constG4MultiUnionvirtual
Voxelize()G4MultiUnion
~G4MultiUnion()G4MultiUnion
~G4VSolid()G4VSolidvirtual