generateAllAvatars() | G4INCL::StandardPropagationModel | |
generateBinaryCollisionAvatar(Particle *const p1, Particle *const p2) | G4INCL::StandardPropagationModel | |
generateCollisions(const ParticleList &particles) | G4INCL::StandardPropagationModel | |
generateCollisions(const ParticleList &particles, const ParticleList &except) | G4INCL::StandardPropagationModel | |
generateDecays(const ParticleList &particles) | G4INCL::StandardPropagationModel | |
generateUpdatedCollisions(const ParticleList &updatedParticles, const ParticleList &particles) | G4INCL::StandardPropagationModel | |
getCurrentTime() | G4INCL::StandardPropagationModel | virtual |
getNucleus() | G4INCL::StandardPropagationModel | virtual |
getReflectionTime(G4INCL::Particle const *const aParticle) | G4INCL::StandardPropagationModel | |
getStoppingTime() | G4INCL::StandardPropagationModel | virtual |
getTime(G4INCL::Particle const *const particleA, G4INCL::Particle const *const particleB, G4double *minDistOfApproach) const | G4INCL::StandardPropagationModel | |
IPropagationModel() | G4INCL::IPropagationModel | inline |
propagate(FinalState const *const fs) | G4INCL::StandardPropagationModel | virtual |
registerAvatar(G4INCL::IAvatar *anAvatar) | G4INCL::StandardPropagationModel | |
setNucleus(G4INCL::Nucleus *nucleus) | G4INCL::StandardPropagationModel | virtual |
setStoppingTime(G4double) | G4INCL::StandardPropagationModel | virtual |
shoot(ParticleSpecies const &projectileSpecies, const G4double kineticEnergy, const G4double impactParameter, const G4double phi) | G4INCL::StandardPropagationModel | virtual |
shootComposite(ParticleSpecies const &s, const G4double kineticEnergy, const G4double impactParameter, const G4double phi) | G4INCL::StandardPropagationModel | virtual |
shootParticle(ParticleType const t, const G4double kineticEnergy, const G4double impactParameter, const G4double phi) | G4INCL::StandardPropagationModel | virtual |
StandardPropagationModel(LocalEnergyType localEnergyType, LocalEnergyType localEnergyDeltaType, const G4double hTime=0.0) | G4INCL::StandardPropagationModel | |
updateAvatars(const ParticleList &particles) | G4INCL::StandardPropagationModel | |
~IPropagationModel() | G4INCL::IPropagationModel | inlinevirtual |
~StandardPropagationModel() | G4INCL::StandardPropagationModel | virtual |