Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VRML1.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28// G4VRML1.cc
29// Yasuhide Sawada & Satoshi Tanaka
30
31#ifndef WIN32
32
33//=================//
34#ifdef G4VIS_BUILD_VRML_DRIVER
35//=================//
36
37
38#include <stdio.h> // sscanf
39#include <stdlib.h> // getenv
40
41#include "G4VSceneHandler.hh"
42
43#include "G4VRML1.hh"
45#include "G4VRML1Viewer.hh"
46
47#include "G4FRClient.hh"
48
49
50G4VRML1::G4VRML1() :
51 G4VGraphicsSystem("VRML1", "VRML1", G4VGraphicsSystem::threeD)
52{
53 // port number
54 fPort = FR_VRML_DEFAULT_PORT;
55 char *pport = std::getenv(FR_VRML_PORT_ENV);
56 if (pport) {
57 sscanf(pport, "%d", &fPort);
58 }
59
60 // host name
61 fHostName = "localhost" ; // G4String::operator = ( const char* cs )
62 char *phostname = std::getenv(FR_VRML_HOST_NAME_ENV);
63 if (phostname) {
64 fHostName = phostname;
65 }
66}
67
68G4VRML1::~G4VRML1()
69{
70}
71
72
73G4VSceneHandler* G4VRML1::CreateSceneHandler(const G4String& name)
74{
75 G4VSceneHandler *p = NULL;
76
77 p = new G4VRML1SceneHandler(*this, name);
78
79 return p;
80}
81
82G4VViewer* G4VRML1::CreateViewer(G4VSceneHandler& scene, const G4String& name)
83{
84 G4VViewer* pView = NULL;
85
86 G4VRML1SceneHandler* pScene = (G4VRML1SceneHandler*)&scene;
87 pView = new G4VRML1Viewer(*pScene, name);
88
89 return pView;
90}
91
92#endif
93#endif
94