Geant4
10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML1Viewer.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// G4VRMLView.cc
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// Yasuhide Sawada & Satoshi Tanaka
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#ifndef WIN32
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//=================//
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#ifdef G4VIS_BUILD_VRML_DRIVER
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//=================//
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//#define DEBUG_FR_VIEW
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#include "
G4VisManager.hh
"
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#include "
G4Scene.hh
"
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#include "
G4VRML1Viewer.hh
"
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#include "
G4VRML1SceneHandler.hh
"
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#include "
G4VRML1.hh
"
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#include "
G4ios.hh
"
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G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene,
const
G4String
& name) :
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G4VViewer
(scene, scene.IncrementViewCount(),
name
), fSceneHandler(scene)
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{}
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G4VRML1Viewer::~G4VRML1Viewer()
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{}
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void
G4VRML1Viewer::SetView()
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{
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#if defined DEBUG_FR_VIEW
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if
(
G4VisManager::GetVerbosity
() >=
G4VisManager::errors
)
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G4cout
<<
"***** G4VRML1Viewer::SetView(): No effects"
<<
G4endl
;
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#endif
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}
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void
G4VRML1Viewer::DrawView()
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{
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#if defined DEBUG_FR_VIEW
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if
(
G4VisManager::GetVerbosity
() >=
G4VisManager::errors
)
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G4cout
<<
"***** G4VRML1Viewer::DrawView()"
<<
G4endl
;
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#endif
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fSceneHandler.VRMLBeginModeling();
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// Here is a minimal DrawView() function.
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NeedKernelVisit();
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ProcessView();
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FinishView();
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}
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void
G4VRML1Viewer::ClearView(
void
)
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{
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#if defined DEBUG_FR_VIEW
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if
(
G4VisManager::GetVerbosity
() >=
G4VisManager::errors
)
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G4cout
<<
"***** G4VRML1Viewer::ClearView(): No effects"
<<
G4endl
;
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#endif
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}
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void
G4VRML1Viewer::ShowView(
void
)
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{
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#if defined DEBUG_FR_VIEW
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if
(
G4VisManager::GetVerbosity
() >=
G4VisManager::errors
)
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G4cout
<<
"***** G4VRML1Viewer::ShowView()"
<<
G4endl
;
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#endif
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fSceneHandler.VRMLEndModeling();
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}
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void
G4VRML1Viewer::FinishView(
void
)
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{
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#if defined DEBUG_FR_VIEW
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if
(
G4VisManager::GetVerbosity
() >=
G4VisManager::errors
)
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G4cout
<<
"***** G4VRML1Viewer::FinishView(): No effects"
<<
G4endl
;
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#endif
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}
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#endif
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#endif
//WIN32
G4Scene.hh
G4VRML1SceneHandler.hh
G4VRML1Viewer.hh
G4VRML1.hh
G4VisManager.hh
G4ios.hh
G4endl
#define G4endl
Definition:
G4ios.hh:57
G4cout
G4GLOB_DLL std::ostream G4cout
G4String
Definition:
G4String.hh:53
G4VViewer
Definition:
G4VViewer.hh:45
G4VisManager::errors
@ errors
Definition:
G4VisManager.hh:140
G4VisManager::GetVerbosity
static Verbosity GetVerbosity()
Definition:
G4VisManager.cc:2436
G4InuclParticleNames::name
const char * name(G4int ptype)
Definition:
G4InuclParticleNames.hh:76
geant4-v10.7.0
source
visualization
VRML
src
G4VRML1Viewer.cc
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