Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2SceneHandler.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27//
28// G4VRML2SceneHandler.cc
29// Satoshi Tanaka & Yasuhide Sawada
30
31#ifndef WIN32
32
33
34//=================//
35#ifdef G4VIS_BUILD_VRML_DRIVER
36//=================//
37
38
39//#define DEBUG_FR_SCENE
40
41#include <unistd.h>
42#include <fstream>
43#include <cmath>
44
45#include "globals.hh"
46#include "G4VisManager.hh"
47
48#include "G4VPhysicalVolume.hh"
49#include "G4LogicalVolume.hh"
50#include "G4Point3D.hh"
51#include "G4VModel.hh"
52#include "G4Scene.hh"
53#include "G4VisAttributes.hh"
54#include "G4Polyhedron.hh"
55#include "G4Box.hh"
56#include "G4Cons.hh"
57#include "G4Polyline.hh"
58#include "G4Trd.hh"
59#include "G4Tubs.hh"
60#include "G4Text.hh"
61#include "G4Circle.hh"
62#include "G4Square.hh"
63
65#include "G4VRML2Viewer.hh"
66#include "G4VRML2.hh"
67
68
69
70G4VRML2SceneHandler::G4VRML2SceneHandler(G4VRML2& system, const G4String& name) :
71 G4VSceneHandler(system, fSceneIdCount++, name),
72 fSystem(system),
73 fPVPickable ( false ),
74 fDest()
75{
76
77 // PV name pickability
78 if( std::getenv( "G4VRML_PV_PICKABLE" ) != NULL ) {
79
80 int is_pickable ;
81 sscanf( std::getenv("G4VRML_PV_PICKABLE"), "%d", &is_pickable ) ;
82
83 if ( is_pickable ) { SetPVPickability ( true ) ; }
84 }
85
86 // PV Transparency
87 SetPVTransparency ();
88
89}
90
91
92G4VRML2SceneHandler::~G4VRML2SceneHandler()
93{
94#if defined DEBUG_FR_SCENE
96 G4cout << "***** ~G4VRML2SceneHandler" << G4endl;
97#endif
98}
99
100
101
102#define G4VRML2SCENEHANDLER G4VRML2SceneHandler
103#define IS_CONNECTED fDest.isConnected()
104#include "G4VRML2SceneHandlerFunc.icc"
105#undef IS_CONNECTED
106#undef G4VRML2SCENEHANDLER
107
108
109void G4VRML2SceneHandler::connectPort(G4int max_trial)
110{
111 G4int trial = 0 ;
112 int port = fSystem.getPort();
113 for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
114 if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
115 // INET domain connection is established
117 G4cout << "*** GEANT4 is connected to port ";
118 G4cout << fDest.getPort();
119 G4cout << " of server " << fSystem.getHostName() << G4endl;
120 }
121 break;
122 } else {
123 // Connection failed. Try the next port.
125 G4cout << "*** GEANT4 incremented targeting port to ";
126 G4cout << port << G4endl;
127 }
128 }
129
130 sleep (1);
131
132 } // for
133
134 if (!fDest.isConnected()) {
136 G4cout << "*** INET Connection failed. " << G4endl;
137 G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
138 G4cout << " or too many viewers are already running in the " << G4endl;
139 G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl;
140 }
141 }
142}
143
144void G4VRML2SceneHandler::closePort()
145{
146 fDest.close();
148 G4cout << "*** INET Connection closed. " << G4endl;
149}
150
151
152G4int G4VRML2SceneHandler::fSceneIdCount = 0;
153
154#endif
155#endif //WIN32
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
const char * name(G4int ptype)