Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4ParticleGun Member List

This is the complete list of members for G4ParticleGun, including all inherited members.

CheckVertexInsideWorld(const G4ThreeVector &pos)G4VPrimaryGeneratorstatic
G4ParticleGun()G4ParticleGun
G4ParticleGun(G4int numberofparticles)G4ParticleGun
G4ParticleGun(G4ParticleDefinition *particleDef, G4int numberofparticles=1)G4ParticleGun
G4ParticleGun(const G4ParticleGun &)=deleteG4ParticleGun
G4VPrimaryGenerator()G4VPrimaryGenerator
GeneratePrimaryVertex(G4Event *evt)G4ParticleGunvirtual
GetNumberOfParticles() constG4ParticleGuninline
GetParticleCharge() constG4ParticleGuninline
GetParticleDefinition() constG4ParticleGuninline
GetParticleEnergy() constG4ParticleGuninline
GetParticleMomentum() constG4ParticleGuninline
GetParticleMomentumDirection() constG4ParticleGuninline
GetParticlePolarization() constG4ParticleGuninline
GetParticlePosition()G4VPrimaryGeneratorinline
GetParticleTime()G4VPrimaryGeneratorinline
NumberOfParticlesToBeGeneratedG4ParticleGunprotected
operator!=(const G4ParticleGun &) const =deleteG4ParticleGun
operator=(const G4ParticleGun &)=deleteG4ParticleGun
operator==(const G4ParticleGun &) const =deleteG4ParticleGun
particle_chargeG4ParticleGunprotected
particle_definitionG4ParticleGunprotected
particle_energyG4ParticleGunprotected
particle_momentumG4ParticleGunprotected
particle_momentum_directionG4ParticleGunprotected
particle_polarizationG4ParticleGunprotected
particle_positionG4VPrimaryGeneratorprotected
particle_timeG4VPrimaryGeneratorprotected
SetInitialValues()G4ParticleGunprotectedvirtual
SetNumberOfParticles(G4int i)G4ParticleGuninline
SetParticleCharge(G4double aCharge)G4ParticleGuninline
SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)G4ParticleGun
SetParticleEnergy(G4double aKineticEnergy)G4ParticleGun
SetParticleMomentum(G4double aMomentum)G4ParticleGun
SetParticleMomentum(G4ParticleMomentum aMomentum)G4ParticleGun
SetParticleMomentumDirection(G4ParticleMomentum aMomDirection)G4ParticleGuninline
SetParticlePolarization(G4ThreeVector aVal)G4ParticleGuninline
SetParticlePosition(G4ThreeVector aPosition)G4VPrimaryGeneratorinline
SetParticleTime(G4double aTime)G4VPrimaryGeneratorinline
~G4ParticleGun()G4ParticleGunvirtual
~G4VPrimaryGenerator()G4VPrimaryGeneratorvirtual