Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2Viewer.cc
Go to the documentation of this file.
1//
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5// * The Geant4 software is copyright of the Copyright Holders of *
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25//
26//
27//
28// G4VRML2Viewer.cc
29// Satoshi Tanaka & Yasuhide Sawada
30
31#ifndef WIN32
32
33//=================//
34#ifdef G4VIS_BUILD_VRML_DRIVER
35//=================//
36
37
38//#define DEBUG_FR_VIEW
39
40#include <cmath>
41
42#include "G4VisManager.hh"
43#include "G4Scene.hh"
44#include "G4VRML2Viewer.hh"
46#include "G4VRML2.hh"
47#include "G4ios.hh"
48
49G4VRML2Viewer::G4VRML2Viewer(G4VRML2SceneHandler& sceneHandler, const G4String& name) :
50 G4VViewer(sceneHandler,
51 sceneHandler.IncrementViewCount(),
52 name),
53 fSceneHandler(sceneHandler),
54 fDest(sceneHandler.fDest)
55{
56 fViewHalfAngle = 0.5 * 0.785398 ; // 0.5 * 45*deg
57 fsin_VHA = std::sin ( fViewHalfAngle ) ;
58}
59
60G4VRML2Viewer::~G4VRML2Viewer()
61{}
62
63void G4VRML2Viewer::SetView()
64{
65#if defined DEBUG_FR_VIEW
67 G4cout << "***** G4VRML2Viewer::SetView(): No effects" << G4endl;
68#endif
69
70// Do nothing, since VRML a browser is running as a different process.
71// SendViewParameters () will do this job instead.
72
73}
74
75
76void G4VRML2Viewer::DrawView()
77{
78#if defined DEBUG_FR_VIEW
80 G4cout << "***** G4VRML2Viewer::DrawView()" << G4endl;
81#endif
82 fSceneHandler.VRMLBeginModeling() ;
83
84 // Viewpoint node
85 SendViewParameters();
86
87 // Here is a minimal DrawView() function.
88 NeedKernelVisit();
89 ProcessView();
90 FinishView();
91}
92
93void G4VRML2Viewer::ClearView(void)
94{
95#if defined DEBUG_FR_VIEW
97 G4cout << "***** G4VRML2Viewer::ClearView(): No effects" << G4endl;
98#endif
99}
100
101void G4VRML2Viewer::ShowView(void)
102{
103#if defined DEBUG_FR_VIEW
105 G4cout << "***** G4VRML2Viewer::ShowView()" << G4endl;
106#endif
107 fSceneHandler.VRMLEndModeling();
108}
109
110void G4VRML2Viewer::FinishView(void)
111{
112#if defined DEBUG_FR_VIEW
114 G4cout << "***** G4VRML2Viewer::FinishView(): No effects" << G4endl;
115#endif
116}
117
118void G4VRML2Viewer::SendViewParameters ()
119{
120 // Calculates view representation based on extent of object being
121 // viewed and (initial) direction of camera. (Note: it can change
122 // later due to user interaction via visualization system's GUI.)
123
124#if defined DEBUG_FR_VIEW
126 G4cout << "***** G4VRML2Viewer::SendViewParameters()\n";
127#endif
128 // error recovery
129 if ( fsin_VHA < 1.0e-6 ) { return ; }
130
131 // camera distance
132 G4double extent_radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
133 G4double camera_distance = extent_radius / fsin_VHA ;
134
135 // camera position on Z axis
136 const G4Point3D& target_point
137 = fSceneHandler.GetScene()->GetStandardTargetPoint()
138 + fVP.GetCurrentTargetPoint();
139 G4double E_z = target_point.z() + camera_distance;
140 G4Point3D E(0.0, 0.0, E_z );
141
142 // VRML codes are generated below
143 fDest << "\n";
144 fDest << "#---------- CAMERA" << "\n";
145 fDest << "Viewpoint {" << "\n";
146 fDest << "\t" << "position " ;
147 fDest << E.x() << " " ;
148 fDest << E.y() << " " ;
149 fDest << E.z() << "\n" ;
150 fDest << "}" << "\n";
151 fDest << "\n";
152
153}
154
155
156
157#endif
158#endif //WIN32
double G4double
Definition: G4Types.hh:83
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
const char * name(G4int ptype)