Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML1SceneHandler.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
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14// * regarding this software system or assume any liability for its *
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18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27//
28// G4VRML1SceneHandler.cc
29// Yasuhide Sawada and Satoshi Tanaka
30
31#ifndef WIN32
32
33//=================//
34#ifdef G4VIS_BUILD_VRML_DRIVER
35//=================//
36
37
38//#define DEBUG_FR_SCENE
39
40#include <unistd.h>
41#include <fstream>
42
43#include "globals.hh"
44#include "G4VisManager.hh"
45#include "G4VPhysicalVolume.hh"
46#include "G4LogicalVolume.hh"
47#include "G4Point3D.hh"
48#include "G4Scene.hh"
49#include "G4VisAttributes.hh"
50#include "G4Polyhedron.hh"
51#include "G4Box.hh"
52#include "G4Cons.hh"
53#include "G4Polyline.hh"
54#include "G4Trd.hh"
55#include "G4Tubs.hh"
56#include "G4Trap.hh"
57#include "G4Para.hh"
58#include "G4Torus.hh"
59#include "G4Sphere.hh"
60#include "G4Text.hh"
61#include "G4Circle.hh"
62#include "G4Square.hh"
63
65#include "G4VRML1Viewer.hh"
66#include "G4VRML1.hh"
67
68
69
70G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) :
71 G4VSceneHandler(system, fSceneIdCount++, name),
72 fSystem(system),
73 fDest()
74{
75 fCurrentDEF = "";
76}
77
78
79G4VRML1SceneHandler::~G4VRML1SceneHandler()
80{
81#if defined DEBUG_FR_SCENE
83 G4cout << "***** ~G4VRML1SceneHandler" << G4endl;
84#endif
85}
86
87
88
89#define G4VRML1SCENEHANDLER G4VRML1SceneHandler
90#define IS_CONNECTED fDest.isConnected()
91#include "G4VRML1SceneHandlerFunc.icc"
92#undef IS_CONNECTED
93#undef G4VRML1SCENEHANDLER
94
95
96void G4VRML1SceneHandler::connectPort(G4int max_trial)
97{
98 G4int trial = 0 ;
99 int port = fSystem.getPort();
100 for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
101 if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
102 // INET domain connection is established
104 G4cout << "*** GEANT4 is connected to port ";
105 G4cout << fDest.getPort();
106 G4cout << " of server " << fSystem.getHostName() << G4endl;
107 }
108 break;
109 } else {
110 // Connection failed. Try the next port.
112 G4cout << "*** GEANT4 incremented targeting port to ";
113 G4cout << port << G4endl;
114 }
115 }
116
117 sleep (1);
118
119 } // for
120
121 if (!fDest.isConnected()) {
123 G4cout << "*** INET Connection failed. " << G4endl;
124 G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
125 G4cout << " or too many viewers are already running in the " << G4endl;
126 G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl;
127 }
128 }
129}
130
131void G4VRML1SceneHandler::closePort()
132{
133 fDest.close();
135 G4cout << "*** INET Connection closed. " << G4endl;
136}
137
138
139G4int G4VRML1SceneHandler::fSceneIdCount = 0;
140
141#endif
142#endif
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
const char * name(G4int ptype)