Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4FukuiRenderer.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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9// * include a list of copyright holders. *
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24// ********************************************************************
25//
26//
27//
28//
29// Satoshi TANAKA
30// Fukui Renderer factory.
31
32//=================//
33#if defined (G4VIS_BUILD_DAWN_DRIVER) || defined (G4VIS_USE_DAWN)
34//=================//
35
36#ifndef G4FUKUI_RENDERER_HH
37#define G4FUKUI_RENDERER_HH
38
39#include "G4VGraphicsSystem.hh"
40#include "G4FRClientServer.hh"
41
42 //----- prototype
43class G4VSceneHandler ;
44
45 //---------------------------------//
46 //----- class G4FukuiRenderer -----//
47 //---------------------------------//
48class G4FukuiRenderer: public G4VGraphicsSystem {
49
50public:
51 G4FukuiRenderer ();
52 virtual ~G4FukuiRenderer ();
54 G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name = "");
55
56 G4FRClientServer& GetPrimDest() { return fPrimDest ; }
57
58 //----- inter-process communication
59 enum { IP_UNIX, IP_INET };
60 enum { FR_MAX_PORT_INCR = 10 };
61 G4bool IsUnixDomain() const { return (fIPMode == G4FukuiRenderer::IP_UNIX); }
62 G4bool IsInetDomain() const { return (fIPMode == G4FukuiRenderer::IP_INET); }
63 void UseInetDomainAuto();
64 void UseInetDomain();
65 void UseBSDUnixDomainAuto();
66 void ConnectPort( int max_port_incr = FR_MAX_PORT_INCR);
67
68 G4bool IsGUIMode (void) { return flag_use_gui ; }
69 G4bool IsConnected (void) { return flag_connected ; }
70
71public:
72 //----- inter-process communication
73 G4FRClientServer fPrimDest ;
74
75private:
76 int fIPMode ;
77 G4bool flag_use_gui ;
78 G4int flag_connected ;
79};
80
81#endif
82#endif //G4VIS_BUILD_DAWN_DRIVER
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0