Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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G4PolyhedronTrap Member List

This is the complete list of members for G4PolyhedronTrap, including all inherited members.

add(const HepPolyhedron &p) constHepPolyhedron
AllocateMemory(G4int Nvert, G4int Nface)HepPolyhedronprotected
createPolyhedron(G4int Nnodes, G4int Nfaces, const G4double xyz[][3], const G4int faces[][4])HepPolyhedron
CreatePrism()HepPolyhedronprotected
createTwistedTrap(G4double Dz, const G4double xy1[][2], const G4double xy2[][2])HepPolyhedron
fAllocatedVisAttributesG4Visibleprotected
FindNeighbour(G4int iFace, G4int iNode, G4int iOrder) constHepPolyhedronprotected
FindNodeNormal(G4int iFace, G4int iNode) constHepPolyhedronprotected
fNumberOfRotationStepsHepPolyhedronprotectedstatic
fpVisAttributesG4Visibleprotected
G4Polyhedron()G4Polyhedron
G4Polyhedron(const HepPolyhedron &from)G4Polyhedron
G4PolyhedronTrap(G4double Dz, G4double Theta, G4double Phi, G4double Dy1, G4double Dx1, G4double Dx2, G4double Alp1, G4double Dy2, G4double Dx3, G4double Dx4, G4double Alp2)G4PolyhedronTrap
G4Visible()G4Visible
G4Visible(const G4Visible &)G4Visible
G4Visible(const G4VisAttributes *)G4Visible
GetFacet(G4int iFace, G4int &n, G4int *iNodes, G4int *edgeFlags=0, G4int *iFaces=0) constHepPolyhedron
GetFacet(G4int iFace, G4int &n, G4Point3D *nodes, G4int *edgeFlags=0, G4Normal3D *normals=0) constHepPolyhedron
GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag) constHepPolyhedron
GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedron
GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedroninline
GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag) constHepPolyhedroninline
GetNextEdgeIndices(G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedron
GetNextEdgeIndices(G4int &i1, G4int &i2, G4int &edgeFlag) constHepPolyhedron
GetNextFacet(G4int &n, G4Point3D *nodes, G4int *edgeFlags=0, G4Normal3D *normals=0) constHepPolyhedron
GetNextNormal(G4Normal3D &normal) constHepPolyhedron
GetNextUnitNormal(G4Normal3D &normal) constHepPolyhedron
GetNextVertex(G4Point3D &vertex, G4int &edgeFlag) constHepPolyhedron
GetNextVertex(G4Point3D &vertex, G4int &edgeFlag, G4Normal3D &normal) constHepPolyhedron
GetNextVertexIndex(G4int &index, G4int &edgeFlag) constHepPolyhedron
GetNoFacets() constHepPolyhedroninline
GetNormal(G4int iFace) constHepPolyhedron
GetNoVerteces() constHepPolyhedroninline
GetNoVertices() constHepPolyhedroninline
GetNumberOfRotationSteps()HepPolyhedronstatic
GetNumberOfRotationStepsAtTimeOfCreation() constG4Polyhedroninline
GetSurfaceArea() constHepPolyhedron
GetUnitNormal(G4int iFace) constHepPolyhedron
GetVertex(G4int index) constHepPolyhedron
GetVisAttributes() constG4Visible
GetVolume() constHepPolyhedron
HepPolyhedron()HepPolyhedroninline
HepPolyhedron(const HepPolyhedron &from)HepPolyhedron
HepPolyhedron(HepPolyhedron &&from)HepPolyhedron
intersect(const HepPolyhedron &p) constHepPolyhedron
InvertFacets()HepPolyhedronprotected
nfaceHepPolyhedronprotected
nvertHepPolyhedronprotected
operator!=(const G4Visible &right) constG4Visible
HepPolyhedron::operator=(const HepPolyhedron &from)HepPolyhedron
HepPolyhedron::operator=(HepPolyhedron &&from)HepPolyhedron
G4Visible::operator=(const G4Visible &)G4Visible
pFHepPolyhedronprotected
pVHepPolyhedronprotected
ResetNumberOfRotationSteps()HepPolyhedronstatic
RotateAroundZ(G4int nstep, G4double phi, G4double dphi, G4int np1, G4int np2, const G4double *z, G4double *r, G4int nodeVis, G4int edgeVis)HepPolyhedronprotected
RotateEdge(G4int k1, G4int k2, G4double r1, G4double r2, G4int v1, G4int v2, G4int vEdge, G4bool ifWholeCircle, G4int ns, G4int &kface)HepPolyhedronprotected
SetNumberOfRotationSteps(G4int n)HepPolyhedronstatic
SetReferences()HepPolyhedronprotected
SetSideFacets(G4int ii[4], G4int vv[4], G4int *kk, G4double *r, G4double dphi, G4int ns, G4int &kface)HepPolyhedronprotected
SetVisAttributes(const G4VisAttributes *)G4Visible
SetVisAttributes(const G4VisAttributes &)G4Visible
subtract(const HepPolyhedron &p) constHepPolyhedron
Transform(const G4Transform3D &t)HepPolyhedron
~G4Polyhedron()G4Polyhedronvirtual
~G4PolyhedronTrap()G4PolyhedronTrapvirtual
~G4Visible()G4Visiblevirtual
~HepPolyhedron()HepPolyhedroninlinevirtual