Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
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This is the complete list of members for G4Voxelizer, including all inherited members.
AllocatedMemory() | G4Voxelizer | |
BinarySearch(const std::vector< T > &vec, T value) | G4Voxelizer | inlinestatic |
Contains(const G4ThreeVector &point) const | G4Voxelizer | |
CountVoxels(std::vector< G4double > boundaries[]) const | G4Voxelizer | inline |
DisplayBoundaries() | G4Voxelizer | |
DisplayListNodes() const | G4Voxelizer | |
DisplayVoxelLimits() const | G4Voxelizer | |
DistanceToBoundingBox(const G4ThreeVector &point) const | G4Voxelizer | |
DistanceToFirst(const G4ThreeVector &point, const G4ThreeVector &direction) const | G4Voxelizer | |
DistanceToNext(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const | G4Voxelizer | |
Empty() const | G4Voxelizer | inline |
G4Voxelizer() | G4Voxelizer | |
GetBitsPerSlice() const | G4Voxelizer | inline |
GetBoundary(G4int index) const | G4Voxelizer | inline |
GetBoxes() const | G4Voxelizer | inline |
GetCandidates(std::vector< G4int > &curVoxel) const | G4Voxelizer | inline |
GetCandidatesVoxel(std::vector< G4int > &voxels) | G4Voxelizer | |
GetCandidatesVoxelArray(const G4ThreeVector &point, std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
GetCandidatesVoxelArray(const std::vector< G4int > &voxels, const G4SurfBits bitmasks[], std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
GetCandidatesVoxelArray(const std::vector< G4int > &voxels, std::vector< G4int > &list, G4SurfBits *crossed=nullptr) const | G4Voxelizer | |
GetCountOfVoxels() const | G4Voxelizer | inline |
GetDefaultVoxelsCount() | G4Voxelizer | static |
GetMaxVoxels(G4ThreeVector &ratioOfReduction) | G4Voxelizer | inline |
GetPointIndex(const G4ThreeVector &p) const | G4Voxelizer | inline |
GetPointVoxel(const G4ThreeVector &p, std::vector< G4int > &voxels) const | G4Voxelizer | inline |
GetTotalCandidates() const | G4Voxelizer | inline |
GetVoxel(std::vector< G4int > &curVoxel, const G4ThreeVector &point) const | G4Voxelizer | inline |
GetVoxelBox(G4int i) const | G4Voxelizer | inline |
GetVoxelBoxCandidates(G4int i) const | G4Voxelizer | inline |
GetVoxelBoxesSize() const | G4Voxelizer | inline |
GetVoxelsIndex(G4int x, G4int y, G4int z) const | G4Voxelizer | inline |
GetVoxelsIndex(const std::vector< G4int > &voxels) const | G4Voxelizer | inline |
IsEmpty(G4int index) const | G4Voxelizer | inline |
MinDistanceToBox(const G4ThreeVector &aPoint, const G4ThreeVector &f) | G4Voxelizer | static |
SetDefaultVoxelsCount(G4int count) | G4Voxelizer | static |
SetMaxVoxels(G4int max) | G4Voxelizer | |
SetMaxVoxels(const G4ThreeVector &reductionRatio) | G4Voxelizer | |
UpdateCurrentVoxel(const G4ThreeVector &point, const G4ThreeVector &direction, std::vector< G4int > &curVoxel) const | G4Voxelizer | |
Voxelize(std::vector< G4VSolid * > &solids, std::vector< G4Transform3D > &transforms) | G4Voxelizer | |
Voxelize(std::vector< G4VFacet * > &facets) | G4Voxelizer | |
~G4Voxelizer() | G4Voxelizer |