Geant4 10.7.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4Win32.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27//
28// G.Barrand
29
30#if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)
31
32// this :
33#include "G4Win32.hh"
34
35#include "G4ios.hh"
36
37static char className[] = "G4Win32";
38
39G4Win32* G4Win32::instance = NULL;
40
41static G4bool Win32Inited = FALSE;
42static HWND topWindow = NULL;
43/***************************************************************************/
44G4Win32* G4Win32::getInstance (
45)
46/***************************************************************************/
47/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
48{
49 if (instance==NULL) {
50 instance = new G4Win32();
51 }
52 return instance;
53}
54/***************************************************************************/
55G4Win32::G4Win32 (
56)
57/***************************************************************************/
58/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
59{
60 if(Win32Inited==FALSE) { // Should be Done once.
61
62 WNDCLASS wc;
63 wc.style = CS_HREDRAW | CS_VREDRAW;
64 wc.lpfnWndProc = (WNDPROC)DefWindowProc;
65 wc.cbClsExtra = 0;
66 wc.cbWndExtra = 0;
67 wc.hInstance = ::GetModuleHandle(NULL);
68 wc.hIcon = LoadIcon (NULL,IDI_APPLICATION);
69 wc.hCursor = LoadCursor(NULL,IDC_ARROW);
70 wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
71 wc.lpszMenuName = className;
72 wc.lpszClassName = className;
73 ::RegisterClass (&wc);
74
75 topWindow = ::CreateWindow(className,className,
76 WS_OVERLAPPEDWINDOW,
77 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
78 NULL, NULL,
79 ::GetModuleHandle(NULL),
80 NULL);
81
82 if(topWindow==NULL) {
83 G4cout << "G4Win32 : Unable to create Win32 window." << G4endl;
84 }
85
86 Win32Inited = TRUE;
87 }
88
89 AddDispatcher((G4DispatchFunction)G4Win32::DispatchWin32Event);
90 SetMainInteractor(topWindow);
91}
92/***************************************************************************/
93G4Win32::~G4Win32 (
94)
95/***************************************************************************/
96/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
97{
98 if(this==instance) {
99 instance = NULL;
100 }
101}
102/***************************************************************************/
103G4bool G4Win32::Inited (
104)
105/***************************************************************************/
106/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
107{
108 return Win32Inited;
109}
110/***************************************************************************/
111void* G4Win32::GetEvent (
112)
113/***************************************************************************/
114/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
115{
116 static MSG event;
117 BOOL status = ::GetMessage(&event, NULL, 0, 0);
118 if(status==FALSE) return NULL;
119 return &event;
120}
121/***************************************************************************/
122void G4Win32::FlushAndWaitExecution (
123)
124/***************************************************************************/
125/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
126{
127 MSG event;
128 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
129 ::TranslateMessage(&event);
130 ::DispatchMessage (&event);
131 }
132}
133/***************************************************************************/
134G4bool G4Win32::DispatchWin32Event (
135 void* a_event
136)
137/***************************************************************************/
138/*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
139{
140 ::TranslateMessage((MSG*)a_event);
141 ::DispatchMessage ((MSG*)a_event);
142 return TRUE;
143}
144
145#endif //HAS_WIN32
146
bool G4bool
Definition: G4Types.hh:86
G4bool(* G4DispatchFunction)(void *)
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
#define TRUE
Definition: Globals.hh:27
#define FALSE
Definition: Globals.hh:23