Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4CollisionOutput Member List

This is the complete list of members for G4CollisionOutput, including all inherited members.

acceptable() constG4CollisionOutputinline
add(const G4CollisionOutput &right)G4CollisionOutput
addOutgoingNuclei(const std::vector< G4InuclNuclei > &nuclea)G4CollisionOutput
addOutgoingNucleus(const G4InuclNuclei &nuclei)G4CollisionOutputinline
addOutgoingParticle(const G4InuclElementaryParticle &particle)G4CollisionOutputinline
addOutgoingParticle(const G4CascadParticle &cparticle)G4CollisionOutput
addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)G4CollisionOutput
addOutgoingParticles(const std::vector< G4CascadParticle > &cparticles)G4CollisionOutput
addOutgoingParticles(const G4ReactionProductVector *rproducts)G4CollisionOutput
addRecoilFragment(const G4Fragment *aFragment)G4CollisionOutputinline
addRecoilFragment(const G4Fragment &aFragment)G4CollisionOutputinline
boostToLabFrame(const G4LorentzConvertor &convertor)G4CollisionOutput
boostToLabFrame(G4LorentzVector mom, const G4LorentzConvertor &convertor) constG4CollisionOutput
G4CollisionOutput()G4CollisionOutput
getOutgoingNuclei() constG4CollisionOutputinline
getOutgoingNuclei()G4CollisionOutputinline
getOutgoingParticles() constG4CollisionOutputinline
getOutgoingParticles()G4CollisionOutputinline
getRecoilFragment(G4int index=0) constG4CollisionOutput
getRecoilFragments() constG4CollisionOutputinline
getRecoilFragments()G4CollisionOutputinline
getRemainingExitationEnergy() constG4CollisionOutputinline
getTotalBaryonNumber() constG4CollisionOutput
getTotalCharge() constG4CollisionOutput
getTotalOutputMomentum() constG4CollisionOutput
getTotalStrangeness() constG4CollisionOutput
numberOfFragments() constG4CollisionOutputinline
numberOfOutgoingNuclei() constG4CollisionOutputinline
numberOfOutgoingParticles() constG4CollisionOutputinline
operator=(const G4CollisionOutput &right)G4CollisionOutput
printCollisionOutput(std::ostream &os=G4cout) constG4CollisionOutput
removeOutgoingNucleus(G4int index)G4CollisionOutput
removeOutgoingNucleus(const G4InuclNuclei &nuclei)G4CollisionOutput
removeOutgoingNucleus(const G4InuclNuclei *nuclei)G4CollisionOutputinline
removeOutgoingParticle(G4int index)G4CollisionOutput
removeOutgoingParticle(const G4InuclElementaryParticle &particle)G4CollisionOutput
removeOutgoingParticle(const G4InuclElementaryParticle *particle)G4CollisionOutputinline
removeRecoilFragment(G4int index=-1)G4CollisionOutput
reset()G4CollisionOutput
rotateEvent(const G4LorentzRotation &rotate)G4CollisionOutput
setOnShell(G4InuclParticle *bullet, G4InuclParticle *target)G4CollisionOutput
setRemainingExitationEnergy()G4CollisionOutput
setVerboseLevel(G4int verbose)G4CollisionOutputinline
trivialise(G4InuclParticle *bullet, G4InuclParticle *target)G4CollisionOutput