Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4TriangularFacet Member List

This is the complete list of members for G4TriangularFacet, including all inherited members.

AllocatedMemory()G4TriangularFacetinlinevirtual
ApplyTranslation(const G4ThreeVector v)G4VFacet
dirToleranceG4VFacetprotectedstatic
Distance(const G4ThreeVector &p)G4TriangularFacet
Distance(const G4ThreeVector &p, G4double minDist)G4TriangularFacetvirtual
Distance(const G4ThreeVector &p, G4double minDist, const G4bool outgoing)G4TriangularFacetvirtual
Extent(const G4ThreeVector axis)G4TriangularFacetvirtual
G4TriangularFacet()G4TriangularFacet
G4TriangularFacet(const G4ThreeVector &vt0, const G4ThreeVector &vt1, const G4ThreeVector &vt2, G4FacetVertexType)G4TriangularFacet
G4TriangularFacet(const G4TriangularFacet &right)G4TriangularFacet
G4TriangularFacet(G4TriangularFacet &&right)G4TriangularFacet
G4VFacet()G4VFacet
GetArea() constG4TriangularFacetvirtual
GetCircumcentre() constG4TriangularFacetinlinevirtual
GetClone()G4TriangularFacetvirtual
GetEntityType() constG4TriangularFacetvirtual
GetFlippedFacet()G4TriangularFacet
GetNumberOfVertices() constG4TriangularFacetinlinevirtual
GetPointOnFace() constG4TriangularFacetvirtual
GetRadius() constG4TriangularFacetinlinevirtual
GetSurfaceNormal() constG4TriangularFacetvirtual
GetVertex(G4int i) constG4TriangularFacetinlinevirtual
GetVertexIndex(G4int i) constG4TriangularFacetinlinevirtual
Intersect(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool outgoing, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal)G4TriangularFacetvirtual
IsDefined() constG4TriangularFacetinlinevirtual
IsInside(const G4ThreeVector &p) constG4VFacet
kCarToleranceG4VFacetprotected
operator=(const G4TriangularFacet &right)G4TriangularFacet
operator=(G4TriangularFacet &&right)G4TriangularFacet
operator==(const G4VFacet &right) constG4VFacet
SetSurfaceNormal(G4ThreeVector normal)G4TriangularFacet
SetVertex(G4int i, const G4ThreeVector &val)G4TriangularFacetinlinevirtual
SetVertexIndex(G4int i, G4int j)G4TriangularFacetinlinevirtual
SetVertices(std::vector< G4ThreeVector > *v)G4TriangularFacetinlinevirtual
StreamInfo(std::ostream &os) constG4VFacet
~G4TriangularFacet()G4TriangularFacet
~G4VFacet()G4VFacetvirtual