Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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This is the complete list of members for G4TriangularFacet, including all inherited members.
AllocatedMemory() | G4TriangularFacet | inlinevirtual |
ApplyTranslation(const G4ThreeVector v) | G4VFacet | |
dirTolerance | G4VFacet | protectedstatic |
Distance(const G4ThreeVector &p) | G4TriangularFacet | |
Distance(const G4ThreeVector &p, G4double minDist) | G4TriangularFacet | virtual |
Distance(const G4ThreeVector &p, G4double minDist, const G4bool outgoing) | G4TriangularFacet | virtual |
Extent(const G4ThreeVector axis) | G4TriangularFacet | virtual |
G4TriangularFacet() | G4TriangularFacet | |
G4TriangularFacet(const G4ThreeVector &vt0, const G4ThreeVector &vt1, const G4ThreeVector &vt2, G4FacetVertexType) | G4TriangularFacet | |
G4TriangularFacet(const G4TriangularFacet &right) | G4TriangularFacet | |
G4TriangularFacet(G4TriangularFacet &&right) | G4TriangularFacet | |
G4VFacet() | G4VFacet | |
GetArea() const | G4TriangularFacet | virtual |
GetCircumcentre() const | G4TriangularFacet | inlinevirtual |
GetClone() | G4TriangularFacet | virtual |
GetEntityType() const | G4TriangularFacet | virtual |
GetFlippedFacet() | G4TriangularFacet | |
GetNumberOfVertices() const | G4TriangularFacet | inlinevirtual |
GetPointOnFace() const | G4TriangularFacet | virtual |
GetRadius() const | G4TriangularFacet | inlinevirtual |
GetSurfaceNormal() const | G4TriangularFacet | virtual |
GetVertex(G4int i) const | G4TriangularFacet | inlinevirtual |
GetVertexIndex(G4int i) const | G4TriangularFacet | inlinevirtual |
Intersect(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool outgoing, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal) | G4TriangularFacet | virtual |
IsDefined() const | G4TriangularFacet | inlinevirtual |
IsInside(const G4ThreeVector &p) const | G4VFacet | |
kCarTolerance | G4VFacet | protected |
operator=(const G4TriangularFacet &right) | G4TriangularFacet | |
operator=(G4TriangularFacet &&right) | G4TriangularFacet | |
operator==(const G4VFacet &right) const | G4VFacet | |
SetSurfaceNormal(G4ThreeVector normal) | G4TriangularFacet | |
SetVertex(G4int i, const G4ThreeVector &val) | G4TriangularFacet | inlinevirtual |
SetVertexIndex(G4int i, G4int j) | G4TriangularFacet | inlinevirtual |
SetVertices(std::vector< G4ThreeVector > *v) | G4TriangularFacet | inlinevirtual |
StreamInfo(std::ostream &os) const | G4VFacet | |
~G4TriangularFacet() | G4TriangularFacet | |
~G4VFacet() | G4VFacet | virtual |