Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VScoringMesh Member List

This is the complete list of members for G4VScoringMesh, including all inherited members.

Accumulate(G4THitsMap< G4double > *map)G4VScoringMesh
Accumulate(G4THitsMap< G4StatDouble > *map)G4VScoringMesh
Activate(G4bool vl=true)G4VScoringMeshinline
Construct(G4VPhysicalVolume *fWorldPhys)G4VScoringMeshvirtual
copyNumberLevelG4VScoringMeshprotected
Draw(RunScore *map, G4VScoreColorMap *colorMap, G4int axflg=111)=0G4VScoringMeshpure virtual
DrawColumn(RunScore *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)=0G4VScoringMeshpure virtual
DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111)G4VScoringMesh
DrawMesh(const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap)G4VScoringMesh
Dump()G4VScoringMesh
EventScore typedefG4VScoringMesh
fActiveG4VScoringMeshprotected
fAngleG4VScoringMeshprotected
fCenterPositionG4VScoringMeshprotected
fConstructedG4VScoringMeshprotected
fCurrentPSG4VScoringMeshprotected
fDivisionAxisNamesG4VScoringMeshprotected
fDrawPSNameG4VScoringMeshprotected
fDrawUnitG4VScoringMeshprotected
fDrawUnitValueG4VScoringMeshprotected
fGeometryHasBeenDestroyedG4VScoringMeshprotected
FindPrimitiveScorer(const G4String &psname)G4VScoringMesh
fMapG4VScoringMeshprotected
fMeshElementLogicalG4VScoringMeshprotected
fMFDG4VScoringMeshprotected
fNSegmentG4VScoringMeshprotected
fParallelWorldProcessG4VScoringMeshprotected
fRotationMatrixG4VScoringMeshprotected
fShapeG4VScoringMeshprotected
fSizeG4VScoringMeshprotected
fWorldNameG4VScoringMeshprotected
G4VScoringMesh(const G4String &wName)G4VScoringMesh
GeometryHasBeenDestroyed()G4VScoringMeshinline
GetAngleSpan() constG4VScoringMeshinline
GetCopyNumberLevel() constG4VScoringMeshinline
GetCurrentPSUnit()G4VScoringMesh
GetDivisionAxisNames(G4String divisionAxisNames[3])G4VScoringMesh
GetMeshElementLogical() constG4VScoringMeshinline
GetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
GetParallelWorldProcess() constG4VScoringMeshinline
GetPrimitiveScorer(const G4String &name)G4VScoringMesh
GetPSUnit(const G4String &psname)G4VScoringMesh
GetPSUnitValue(const G4String &psname)G4VScoringMesh
GetRotationMatrix() constG4VScoringMeshinline
GetScoreMap() constG4VScoringMeshinline
GetShape() constG4VScoringMeshinline
GetSize() constG4VScoringMesh
GetStartAngle() constG4VScoringMeshinline
GetTranslation() constG4VScoringMeshinline
GetWorldName() constG4VScoringMeshinline
IsActive() constG4VScoringMeshinline
IsCurrentPrimitiveScorerNull()G4VScoringMeshinline
LayeredMassFlg()G4VScoringMeshinline
layeredMassFlgG4VScoringMeshprotected
List() constG4VScoringMeshvirtual
Merge(const G4VScoringMesh *scMesh)G4VScoringMesh
MeshScoreMap typedefG4VScoringMesh
MeshShape enum nameG4VScoringMesh
nMeshIsSetG4VScoringMeshprotected
ReadyForQuantity() constG4VScoringMeshinline
ResetScore()G4VScoringMesh
RotateX(G4double delta)G4VScoringMesh
RotateY(G4double delta)G4VScoringMesh
RotateZ(G4double delta)G4VScoringMesh
RunScore typedefG4VScoringMesh
SetAngles(G4double, G4double)G4VScoringMesh
SetCenterPosition(G4double centerPosition[3])G4VScoringMesh
SetCopyNumberLevel(G4int val)G4VScoringMeshinline
SetCurrentPrimitiveScorer(const G4String &name)G4VScoringMesh
SetCurrentPSUnit(const G4String &unit)G4VScoringMesh
SetDrawPSName(const G4String &psname)G4VScoringMeshinline
SetFilter(G4VSDFilter *filter)G4VScoringMesh
SetMeshElementLogical(G4LogicalVolume *val)G4VScoringMeshinline
SetNullToCurrentPrimitiveScorer()G4VScoringMeshinline
SetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
SetParallelWorldProcess(G4ParallelWorldProcess *proc)G4VScoringMeshinline
SetPrimitiveScorer(G4VPrimitiveScorer *ps)G4VScoringMesh
SetSize(G4double size[3])G4VScoringMesh
SetupGeometry(G4VPhysicalVolume *fWorldPhys)=0G4VScoringMeshprotectedpure virtual
SetVerboseLevel(G4int vl)G4VScoringMeshinline
sizeIsSetG4VScoringMeshprotected
verboseLevelG4VScoringMeshprotected
WorkerConstruct(G4VPhysicalVolume *fWorldPhys)G4VScoringMeshvirtual
~G4VScoringMesh()=defaultG4VScoringMeshvirtual