Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4ToolsSGSceneHandler Member List

This is the complete list of members for G4ToolsSGSceneHandler, including all inherited members.

AddCompound(const G4Mesh &)G4ToolsSGSceneHandlervirtual
AddCompound(const G4VTrajectory &)G4ToolsSGSceneHandlervirtual
AddCompound(const G4VHit &)G4ToolsSGSceneHandlervirtual
AddCompound(const G4VDigi &)G4ToolsSGSceneHandlervirtual
AddCompound(const G4THitsMap< G4double > &)G4ToolsSGSceneHandlervirtual
AddCompound(const G4THitsMap< G4StatDouble > &)G4ToolsSGSceneHandlervirtual
AddCompound(const G4Mesh &)G4ToolsSGSceneHandlervirtual
AddPrimitive(const G4Polyline &)G4ToolsSGSceneHandlervirtual
AddPrimitive(const G4Text &)G4ToolsSGSceneHandlervirtual
AddPrimitive(const G4Circle &)G4ToolsSGSceneHandlervirtual
AddPrimitive(const G4Square &)G4ToolsSGSceneHandlervirtual
AddPrimitive(const G4Polymarker &)G4ToolsSGSceneHandlervirtual
AddPrimitive(const G4Polyhedron &)G4ToolsSGSceneHandlervirtual
AddPrimitive(const G4Plotter &)G4ToolsSGSceneHandlervirtual
AddSolid(const G4Box &)G4VSceneHandlervirtual
AddSolid(const G4Cons &)G4VSceneHandlervirtual
AddSolid(const G4Orb &)G4VSceneHandlervirtual
AddSolid(const G4Para &)G4VSceneHandlervirtual
AddSolid(const G4Sphere &)G4VSceneHandlervirtual
AddSolid(const G4Torus &)G4VSceneHandlervirtual
AddSolid(const G4Trap &)G4VSceneHandlervirtual
AddSolid(const G4Trd &)G4VSceneHandlervirtual
AddSolid(const G4Tubs &)G4VSceneHandlervirtual
AddSolid(const G4Ellipsoid &)G4VSceneHandlervirtual
AddSolid(const G4Polycone &)G4VSceneHandlervirtual
AddSolid(const G4Polyhedra &)G4VSceneHandlervirtual
AddSolid(const G4TessellatedSolid &)G4VSceneHandlervirtual
AddSolid(const G4VSolid &)G4VSceneHandlervirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4VSceneHandlervirtual
BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())G4VSceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())G4VSceneHandlervirtual
ClearStore()G4ToolsSGSceneHandlervirtual
ClearTransientStore()G4ToolsSGSceneHandlervirtual
CreateCutawaySolid()G4VSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4VSceneHandlerprotectedvirtual
CreateSG()G4ToolsSGSceneHandlerprotected
Draw3DRectMeshAsDots(const G4Mesh &)G4VSceneHandlerprotected
Draw3DRectMeshAsSurfaces(const G4Mesh &)G4VSceneHandlerprotected
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
DrawTetMeshAsDots(const G4Mesh &)G4VSceneHandlerprotected
DrawTetMeshAsSurfaces(const G4Mesh &)G4VSceneHandlerprotected
EndModeling()G4VSceneHandlervirtual
EndPrimitives()G4VSceneHandlervirtual
EndPrimitives2D()G4VSceneHandlervirtual
EstablishBaseNodes()G4ToolsSGSceneHandlerprotected
fFreetypeNodeG4ToolsSGSceneHandlerprotected
fIdentityTransformationG4VSceneHandlerprotected
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fpPersistent2DObjectsG4ToolsSGSceneHandlerprotected
fpPersistent3DObjectsG4ToolsSGSceneHandlerprotected
fpPhysicalVolumeObjectsG4ToolsSGSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpTransient2DObjectsG4ToolsSGSceneHandlerprotected
fpTransient3DObjectsG4ToolsSGSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
fReadyForTransientsG4VSceneHandlerprotected
fRegionH1sG4ToolsSGSceneHandlerprotected
fRegionH2sG4ToolsSGSceneHandlerprotected
fSceneHandlerIdG4VSceneHandlerprotected
fSceneIdCountG4ToolsSGSceneHandlerprotectedstatic
fSystemG4VSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4ToolsSGSceneHandler(G4VGraphicsSystem &system, const G4String &name)G4ToolsSGSceneHandler
G4ToolsSGSceneHandler(const G4ToolsSGSceneHandler &)G4ToolsSGSceneHandlerprotected
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor()G4VSceneHandler
GetColor(const G4Visible &)G4VSceneHandler
GetColour()G4VSceneHandler
GetColour(const G4Visible &)G4VSceneHandler
GetCurrentViewer() constG4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetExtent() constG4VSceneHandlervirtual
GetGraphicsSystem() constG4VSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() constG4VSceneHandler
GetModel() constG4VSceneHandler
GetName() constG4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetNumberOfCloudPoints(const G4VisAttributes *) constG4VSceneHandler
GetObjectTransformation() constG4VSceneHandler
GetOrCreateNode()G4ToolsSGSceneHandlerprotected
GetPersistent2DObjects()G4ToolsSGSceneHandlerinline
GetPersistent3DObjects()G4ToolsSGSceneHandlerinline
GetPointInBox(const G4ThreeVector &pos, G4double halfX, G4double halfY, G4double halfZ) constG4VSceneHandlerprotected
GetPointInTet(const std::vector< G4ThreeVector > &vertices) constG4VSceneHandlerprotected
GetScene() constG4VSceneHandler
GetSceneHandlerId() constG4VSceneHandler
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransient2DObjects()G4ToolsSGSceneHandlerinline
GetTransient3DObjects()G4ToolsSGSceneHandlerinline
GetTransientsDrawnThisEvent() constG4VSceneHandler
GetTransientsDrawnThisRun() constG4VSceneHandler
GetViewCount() constG4VSceneHandler
GetViewerList() constG4VSceneHandler
IncrementViewCount()G4VSceneHandler
IsReadyForTransients() constG4VSceneHandler
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType enum nameG4VSceneHandler
operator=(const G4ToolsSGSceneHandler &)G4ToolsSGSceneHandlerinlineprotected
PostAddSolid()G4VSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4VSceneHandlervirtual
ProcessScene()G4VSceneHandlerprotectedvirtual
Region_h1 typedefG4ToolsSGSceneHandlerprotected
Region_h2 typedefG4ToolsSGSceneHandlerprotected
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
screen enum valueG4VSceneHandler
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetPlotterHistograms(tools::sg::plots &)G4ToolsSGSceneHandlerprotected
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
StandardSpecialMeshRendering(const G4Mesh &)G4VSceneHandlerprotected
TouchPlotters(tools::sg::node &)G4ToolsSGSceneHandler
world enum valueG4VSceneHandler
~G4ToolsSGSceneHandler()G4ToolsSGSceneHandlervirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual