Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredWin32Viewer Member List

This is the complete list of members for G4OpenGLStoredWin32Viewer, including all inherited members.

addExportImageFormat(std::string format)G4OpenGLViewerprotected
AddPrimitiveForASingleFrame(const G4Text &text)G4OpenGLStoredViewerprotected
AddPrimitiveForASingleFrame(const G4Circle &circle)G4OpenGLStoredViewerprotected
antialiasing_enabledG4OpenGLViewerprotected
backgroundG4OpenGLViewerprotected
ChangeLineWidth(G4double width)G4OpenGLViewerprotected
ChangePointSize(G4double size)G4OpenGLViewerprotected
ClearView()G4OpenGLViewervirtual
ClearViewWithoutFlush()G4OpenGLViewer
CompareForKernelVisit(G4ViewParameters &)G4OpenGLStoredViewerprotectedvirtual
ComputeFlyThrough(G4Vector3D *)G4VViewer
CreateFontLists()G4OpenGLViewerinlineprotectedvirtual
CreateGLWin32Context()G4OpenGLWin32Viewerprotected
CreateMainWindow()G4OpenGLWin32Viewerprotectedvirtual
DisplayTimePOColourModification(G4Colour &, size_t)G4OpenGLStoredViewerinlineprotectedvirtual
DrawDisplayLists()G4OpenGLStoredViewerprotected
DrawText(const G4Text &)G4OpenGLViewerprotectedvirtual
DrawView()G4OpenGLStoredWin32Viewervirtual
exportImage(std::string name="", int width=-1, int height=-1)G4OpenGLViewervirtual
fDefaultExportImageFormatG4OpenGLViewerprotected
fDefaultVPG4VViewerprotected
fDepthTestEnableG4OpenGLStoredViewerprotected
fExportFilenameIndexG4OpenGLViewerprotected
fExportImageFormatG4OpenGLViewerprotected
fExportImageFormatVectorG4OpenGLViewerprotected
fG4OpenGLStoredSceneHandlerG4OpenGLStoredViewerprotected
fGL2PSActionG4OpenGLViewerprotected
fHDCG4OpenGLWin32Viewerprotected
FinishView()G4OpenGLStoredWin32Viewervirtual
fKernelVisitElapsedTimeSecondsG4VViewerprotected
fLastVPG4OpenGLStoredViewerprotected
fMouseHoveredG4OpenGLWin32Viewerprotected
fMousePressedG4OpenGLWin32Viewerprotected
fMousePressedXG4OpenGLWin32Viewerprotected
fMousePressedYG4OpenGLWin32Viewerprotected
fNameG4VViewerprotected
fNeedKernelVisitG4VViewerprotected
fOldDisplayListColorG4OpenGLStoredViewerprotected
fOpenGLSceneHandlerG4OpenGLViewerprotected
fPan_sensG4OpenGLViewerprotected
fPrintColourG4OpenGLViewerprotected
fPrintSizeXG4OpenGLViewerprotected
fPrintSizeYG4OpenGLViewerprotected
fRot_sensG4OpenGLViewerprotected
fSceneHandlerG4VViewerprotected
fShortNameG4VViewerprotected
fVectoredPsG4OpenGLViewerprotected
fViewIdG4VViewerprotected
fVPG4VViewerprotected
fWinSize_xG4OpenGLViewerprotected
fWinSize_yG4OpenGLViewerprotected
g4GlFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far)G4OpenGLViewerprotected
g4GlOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far)G4OpenGLViewerprotected
g4GluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz)G4OpenGLViewerprotected
g4GluPickMatrix(GLdouble x, GLdouble y, GLdouble width, GLdouble height, GLint viewport[4])G4OpenGLViewerprotected
G4OpenGLStoredViewer(G4OpenGLStoredSceneHandler &scene)G4OpenGLStoredViewer
G4OpenGLStoredWin32Viewer(G4OpenGLStoredSceneHandler &scene, const G4String &name="")G4OpenGLStoredWin32Viewer
G4OpenGLViewer(G4OpenGLSceneHandler &scene)G4OpenGLViewerprotected
G4OpenGLWin32Viewer(G4OpenGLSceneHandler &scene)G4OpenGLWin32Viewer
G4VViewer(G4VSceneHandler &, G4int id, const G4String &name="")G4VViewer
GetApplicableVisAttributes(const G4VisAttributes *) constG4VViewer
GetDefaultViewParameters() constG4VViewer
GetKernelVisitElapsedTimeSeconds() constG4VViewer
GetName() constG4VViewer
GetPickDetails(GLdouble x, GLdouble y)G4OpenGLViewerprotected
GetPrivateVisAttributesModifiers() constG4VViewervirtual
getRealPrintFilename()G4OpenGLViewerprotected
getSceneDepth()G4OpenGLViewerprotected
getSceneFarWidth()G4OpenGLViewerprotected
GetSceneHandler() constG4VViewer
getSceneNearWidth()G4OpenGLViewerprotected
GetShortName() constG4VViewer
GetViewId() constG4VViewer
GetViewParameters() constG4VViewer
GetWin32Connection()G4OpenGLWin32Viewerprotected
getWinHeight() constG4OpenGLViewerprotected
getWinWidth() constG4OpenGLViewerprotected
haloing_enabledG4OpenGLViewerprotected
HaloingFirstPass()G4OpenGLViewerprotected
HaloingSecondPass()G4OpenGLViewerprotected
HLRFirstPass()G4OpenGLViewerprotected
HLRSecondPass()G4OpenGLViewerprotected
HLRThirdPass()G4OpenGLViewerprotected
Initialise()G4OpenGLStoredWin32Viewervirtual
InitializeGLView()G4OpenGLViewerprotected
isFramebufferReady()G4OpenGLViewerprotected
isGl2psWriting()G4OpenGLViewerprotected
KernelVisitDecision()G4OpenGLStoredViewerprotected
NeedKernelVisit()G4VViewer
Pick(GLdouble x, GLdouble y)G4OpenGLViewerprotectedvirtual
POSelected(size_t)G4OpenGLStoredViewerinlineprotectedvirtual
ProcessView()G4VViewer
RefreshView()G4VViewer
ResetView()G4OpenGLViewerprotectedvirtual
ResizeGLView()G4OpenGLViewerprotected
ResizeWindow(unsigned int, unsigned int)G4OpenGLViewerprotected
rotateScene(G4double dx, G4double dy)G4OpenGLViewerprotected
rotateSceneToggle(G4double dx, G4double dy)G4OpenGLViewerprotected
SetDefaultViewParameters(const G4ViewParameters &vp)G4VViewer
setExportFilename(G4String name, G4bool inc=true)G4OpenGLViewerprotected
setExportImageFormat(std::string format, bool quiet=false)G4OpenGLViewer
setExportSize(G4int, G4int)G4OpenGLViewerprotected
SetName(const G4String &)G4VViewer
SetNeedKernelVisit(G4bool need)G4VViewer
SetTouchable(const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath)G4VViewerprotected
SetView()G4OpenGLWin32Viewervirtual
SetViewParameters(const G4ViewParameters &vp)G4VViewer
ShowView()G4OpenGLWin32Viewervirtual
sizeHasChanged()G4OpenGLViewerprotected
TOSelected(size_t)G4OpenGLStoredViewerinlineprotectedvirtual
TouchableSetColour(const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, const G4Colour &)G4VViewerprotected
TouchableSetVisibility(const std::vector< G4PhysicalVolumeModel::G4PhysicalVolumeNodeID > &fullPath, G4bool visibility)G4VViewerprotected
transparency_enabledG4OpenGLViewerprotected
~G4OpenGLStoredViewer()G4OpenGLStoredViewervirtual
~G4OpenGLViewer()G4OpenGLViewerprotectedvirtual
~G4OpenGLWin32Viewer()G4OpenGLWin32Viewervirtual
~G4VViewer()G4VViewervirtual