Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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HepPolyhedronTrap Member List

This is the complete list of members for HepPolyhedronTrap, including all inherited members.

add(const HepPolyhedron &p) constHepPolyhedron
AllocateMemory(G4int Nvert, G4int Nface)HepPolyhedronprotected
CheckSnip(const std::vector< G4TwoVector > &contour, G4int a, G4int b, G4int c, G4int n, const G4int *V)HepPolyhedronprotected
createPolyhedron(G4int Nnodes, G4int Nfaces, const G4double xyz[][3], const G4int faces[][4])HepPolyhedron
CreatePrism()HepPolyhedronprotected
createTwistedTrap(G4double Dz, const G4double xy1[][2], const G4double xy2[][2])HepPolyhedron
FindNeighbour(G4int iFace, G4int iNode, G4int iOrder) constHepPolyhedronprotected
FindNodeNormal(G4int iFace, G4int iNode) constHepPolyhedronprotected
fNumberOfRotationStepsHepPolyhedronprotectedstatic
GetFacet(G4int iFace, G4int &n, G4int *iNodes, G4int *edgeFlags=nullptr, G4int *iFaces=nullptr) constHepPolyhedron
GetFacet(G4int iFace, G4int &n, G4Point3D *nodes, G4int *edgeFlags=nullptr, G4Normal3D *normals=nullptr) constHepPolyhedron
GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag) constHepPolyhedron
GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedron
GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedroninline
GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag) constHepPolyhedroninline
GetNextEdgeIndices(G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedron
GetNextEdgeIndices(G4int &i1, G4int &i2, G4int &edgeFlag) constHepPolyhedron
GetNextFacet(G4int &n, G4Point3D *nodes, G4int *edgeFlags=nullptr, G4Normal3D *normals=nullptr) constHepPolyhedron
GetNextNormal(G4Normal3D &normal) constHepPolyhedron
GetNextUnitNormal(G4Normal3D &normal) constHepPolyhedron
GetNextVertex(G4Point3D &vertex, G4int &edgeFlag) constHepPolyhedron
GetNextVertex(G4Point3D &vertex, G4int &edgeFlag, G4Normal3D &normal) constHepPolyhedron
GetNextVertexIndex(G4int &index, G4int &edgeFlag) constHepPolyhedron
GetNoFacets() constHepPolyhedroninline
GetNormal(G4int iFace) constHepPolyhedron
GetNoVerteces() constHepPolyhedroninline
GetNoVertices() constHepPolyhedroninline
GetNumberOfRotationSteps()HepPolyhedronstatic
GetSurfaceArea() constHepPolyhedron
GetUnitNormal(G4int iFace) constHepPolyhedron
GetVertex(G4int index) constHepPolyhedron
GetVolume() constHepPolyhedron
HepPolyhedron()HepPolyhedroninline
HepPolyhedron(G4int Nvert, G4int Nface)HepPolyhedron
HepPolyhedron(const HepPolyhedron &from)HepPolyhedron
HepPolyhedron(HepPolyhedron &&from)HepPolyhedron
HepPolyhedronTrap(G4double Dz, G4double Theta, G4double Phi, G4double Dy1, G4double Dx1, G4double Dx2, G4double Alp1, G4double Dy2, G4double Dx3, G4double Dx4, G4double Alp2)HepPolyhedronTrap
intersect(const HepPolyhedron &p) constHepPolyhedron
InvertFacets()HepPolyhedron
JoinCoplanarFacets(G4double tolerance)HepPolyhedron
nfaceHepPolyhedronprotected
nvertHepPolyhedronprotected
operator=(const HepPolyhedron &from)HepPolyhedron
operator=(HepPolyhedron &&from)HepPolyhedron
pFHepPolyhedronprotected
pVHepPolyhedronprotected
ResetNumberOfRotationSteps()HepPolyhedronstatic
RotateAroundZ(G4int nstep, G4double phi, G4double dphi, G4int np1, G4int np2, const G4double *z, G4double *r, G4int nodeVis, G4int edgeVis)HepPolyhedronprotected
RotateContourAroundZ(G4int nstep, G4double phi, G4double dphi, const std::vector< G4TwoVector > &rz, G4int nodeVis, G4int edgeVis)HepPolyhedronprotected
RotateEdge(G4int k1, G4int k2, G4double r1, G4double r2, G4int v1, G4int v2, G4int vEdge, G4bool ifWholeCircle, G4int ns, G4int &kface)HepPolyhedronprotected
SetFacet(G4int index, G4int iv1, G4int iv2, G4int iv3, G4int iv4=0)HepPolyhedron
SetNumberOfRotationSteps(G4int n)HepPolyhedronstatic
SetReferences()HepPolyhedron
SetSideFacets(G4int ii[4], G4int vv[4], G4int *kk, G4double *r, G4double dphi, G4int ns, G4int &kface)HepPolyhedronprotected
SetVertex(G4int index, const G4Point3D &v)HepPolyhedron
subtract(const HepPolyhedron &p) constHepPolyhedron
Transform(const G4Transform3D &t)HepPolyhedron
TriangulatePolygon(const std::vector< G4TwoVector > &polygon, std::vector< G4int > &result)HepPolyhedronprotected
~HepPolyhedron()HepPolyhedroninlinevirtual
~HepPolyhedronTrap() overrideHepPolyhedronTrap