Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4PolyhedraSide Member List

This is the complete list of members for G4PolyhedraSide, including all inherited members.

allBehindG4PolyhedraSideprotected
CalculateExtent(const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList)G4PolyhedraSidevirtual
Clone()G4PolyhedraSideinlinevirtual
ClosestPhiSegment(G4double phi)G4PolyhedraSideprotected
coneG4PolyhedraSideprotected
CopyStuff(const G4PolyhedraSide &source)G4PolyhedraSideprotected
deltaPhiG4PolyhedraSideprotected
Distance(const G4ThreeVector &p, G4bool outgoing)G4PolyhedraSidevirtual
DistanceAway(const G4ThreeVector &p, const G4PolyhedraSideVec &vec, G4double *normDist)G4PolyhedraSideprotected
DistanceToOneSide(const G4ThreeVector &p, const G4PolyhedraSideVec &vec, G4double *normDist)G4PolyhedraSideprotected
edgeNormG4PolyhedraSideprotected
edgesG4PolyhedraSideprotected
endPhiG4PolyhedraSideprotected
Extent(const G4ThreeVector axis)G4PolyhedraSidevirtual
G4PolyhedraSide(const G4PolyhedraSideRZ *prevRZ, const G4PolyhedraSideRZ *tail, const G4PolyhedraSideRZ *head, const G4PolyhedraSideRZ *nextRZ, G4int numSide, G4double phiStart, G4double phiTotal, G4bool phiIsOpen, G4bool isAllBehind=false)G4PolyhedraSide
G4PolyhedraSide(const G4PolyhedraSide &source)G4PolyhedraSide
G4PolyhedraSide(__void__ &)G4PolyhedraSide
G4PolyhedraSideEdge typedefG4PolyhedraSide
G4PolyhedraSideVec typedefG4PolyhedraSide
G4VCSGface()G4VCSGfaceinline
GetInstanceID() constG4PolyhedraSideinline
GetPhi(const G4ThreeVector &p)G4PolyhedraSideprotected
GetPointOnFace()G4PolyhedraSidevirtual
GetPointOnPlane(G4ThreeVector p0, G4ThreeVector p1, G4ThreeVector p2, G4ThreeVector p3, G4double *Area)G4PolyhedraSide
GetSubInstanceManager()G4PolyhedraSidestatic
Inside(const G4ThreeVector &p, G4double tolerance, G4double *bestDistance)G4PolyhedraSidevirtual
Intersect(const G4ThreeVector &p, const G4ThreeVector &v, G4bool outgoing, G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &allBehind)G4PolyhedraSidevirtual
IntersectSidePlane(const G4ThreeVector &p, const G4ThreeVector &v, const G4PolyhedraSideVec &vec, G4double normSign, G4double surfTolerance, G4double &distance, G4double &distFromSurface)G4PolyhedraSideprotected
lenPhiG4PolyhedraSideprotected
lenRZG4PolyhedraSideprotected
LineHitsSegments(const G4ThreeVector &p, const G4ThreeVector &v, G4int *i1, G4int *i2)G4PolyhedraSideprotected
Normal(const G4ThreeVector &p, G4double *bestDistance)G4PolyhedraSidevirtual
numSideG4PolyhedraSideprotected
operator=(const G4PolyhedraSide &source)G4PolyhedraSide
phiIsOpenG4PolyhedraSideprotected
PhiSegment(G4double phi)G4PolyhedraSideprotected
rG4PolyhedraSideprotected
sG4PolyhedraSideVecG4PolyhedraSidefriend
startPhiG4PolyhedraSideprotected
SurfaceArea()G4PolyhedraSidevirtual
SurfaceTriangle(G4ThreeVector p1, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector *p4)G4PolyhedraSide
vecsG4PolyhedraSideprotected
zG4PolyhedraSideprotected
~G4PolyhedraSide()G4PolyhedraSidevirtual
~G4VCSGface()G4VCSGfaceinlinevirtual