Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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This is the complete list of members for G4AffineTransform, including all inherited members.
ApplyAxisTransform(G4ThreeVector &axis) const | G4AffineTransform | inline |
ApplyPointTransform(G4ThreeVector &vec) const | G4AffineTransform | inline |
G4AffineTransform() | G4AffineTransform | inline |
G4AffineTransform(const G4ThreeVector &tlate) | G4AffineTransform | inline |
G4AffineTransform(const G4RotationMatrix &rot) | G4AffineTransform | inline |
G4AffineTransform(const G4RotationMatrix &rot, const G4ThreeVector &tlate) | G4AffineTransform | inline |
G4AffineTransform(const G4RotationMatrix *rot, const G4ThreeVector &tlate) | G4AffineTransform | inline |
G4AffineTransform(const G4AffineTransform &rhs)=default | G4AffineTransform | inline |
G4AffineTransform(G4AffineTransform &&rhs)=default | G4AffineTransform | inline |
Inverse() const | G4AffineTransform | inline |
InverseNetRotation() const | G4AffineTransform | inline |
InverseNetTranslation() const | G4AffineTransform | inline |
InverseProduct(const G4AffineTransform &tf1, const G4AffineTransform &tf2) | G4AffineTransform | inline |
InverseTransformAxis(const G4ThreeVector &axis) const | G4AffineTransform | inline |
InverseTransformPoint(const G4ThreeVector &vec) const | G4AffineTransform | inline |
Invert() | G4AffineTransform | inline |
IsRotated() const | G4AffineTransform | inline |
IsTranslated() const | G4AffineTransform | inline |
NetRotation() const | G4AffineTransform | inline |
NetTranslation() const | G4AffineTransform | inline |
operator G4Transform3D() const | G4AffineTransform | inline |
operator!=(const G4AffineTransform &tf) const | G4AffineTransform | inline |
operator*(const G4AffineTransform &tf) const | G4AffineTransform | inline |
operator*=(const G4AffineTransform &tf) | G4AffineTransform | inline |
operator+=(const G4ThreeVector &tlate) | G4AffineTransform | inline |
operator-=(const G4ThreeVector &tlate) | G4AffineTransform | inline |
operator=(const G4AffineTransform &rhs) | G4AffineTransform | inline |
operator=(G4AffineTransform &&rhs)=default | G4AffineTransform | inline |
operator==(const G4AffineTransform &tf) const | G4AffineTransform | inline |
operator[](const G4int n) const | G4AffineTransform | inline |
Product(const G4AffineTransform &tf1, const G4AffineTransform &tf2) | G4AffineTransform | inline |
SetNetRotation(const G4RotationMatrix &rot) | G4AffineTransform | inline |
SetNetTranslation(const G4ThreeVector &tlate) | G4AffineTransform | inline |
TransformAxis(const G4ThreeVector &axis) const | G4AffineTransform | inline |
TransformPoint(const G4ThreeVector &vec) const | G4AffineTransform | inline |
~G4AffineTransform()=default | G4AffineTransform | inline |