Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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This is the complete list of members for G4CascadeFinalStateAlgorithm, including all inherited members.
BetaKopylov(G4int K) const | G4CascadeFinalStateAlgorithm | protected |
ChooseGenerators(G4int is, G4int fs) | G4CascadeFinalStateAlgorithm | protected |
Configure(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target, const std::vector< G4int > &particle_kinds) | G4CascadeFinalStateAlgorithm | |
FillDirections(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) | G4CascadeFinalStateAlgorithm | protected |
FillDirManyBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) | G4CascadeFinalStateAlgorithm | protected |
FillDirThreeBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) | G4CascadeFinalStateAlgorithm | protected |
FillMagnitudes(G4double initialMass, const std::vector< G4double > &masses) | G4CascadeFinalStateAlgorithm | protected |
FillUsingKopylov(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) | G4CascadeFinalStateAlgorithm | protected |
G4CascadeFinalStateAlgorithm() | G4CascadeFinalStateAlgorithm | |
G4VHadDecayAlgorithm(const G4String &algName, G4int verbose=0) | G4VHadDecayAlgorithm | inline |
Generate(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) | G4VHadDecayAlgorithm | |
GenerateCosTheta(G4int ptype, G4double pmod) const | G4CascadeFinalStateAlgorithm | protected |
GenerateMultiBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) | G4CascadeFinalStateAlgorithm | protectedvirtual |
GenerateTwoBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState) | G4CascadeFinalStateAlgorithm | protectedvirtual |
GetName() const | G4VHadDecayAlgorithm | inline |
GetVerboseLevel() const | G4VHadDecayAlgorithm | inline |
IsDecayAllowed(G4double initialMass, const std::vector< G4double > &masses) const | G4VHadDecayAlgorithm | protectedvirtual |
PrintVector(const std::vector< G4double > &v, const G4String &name, std::ostream &os) const | G4VHadDecayAlgorithm | protected |
satisfyTriangle(const std::vector< G4double > &pmod) const | G4CascadeFinalStateAlgorithm | protected |
SaveKinematics(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target) | G4CascadeFinalStateAlgorithm | protected |
SetVerboseLevel(G4int verbose) | G4CascadeFinalStateAlgorithm | virtual |
TwoBodyMomentum(G4double M0, G4double M1, G4double M2) const | G4VHadDecayAlgorithm | protected |
UniformPhi() const | G4VHadDecayAlgorithm | protected |
UniformTheta() const | G4VHadDecayAlgorithm | protected |
~G4CascadeFinalStateAlgorithm() | G4CascadeFinalStateAlgorithm | virtual |
~G4VHadDecayAlgorithm() | G4VHadDecayAlgorithm | inlinevirtual |