Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4EnclosingCylinder.hh
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1//
2// ********************************************************************
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5// * The Geant4 software is copyright of the Copyright Holders of *
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24// ********************************************************************
25//
26// G4EnclosingCylinder
27//
28// Class description:
29//
30// Definition of a utility class for quickly deciding if a point
31// is clearly outside a polyhedra or polycone or deciding if
32// a trajectory is clearly going to miss those shapes.
33
34// Author: David C. Williams ([email protected])
35// --------------------------------------------------------------------
36#ifndef G4ENCLOSINGCYLINDER_HH
37#define G4ENCLOSINGCYLINDER_HH
38
39#include "G4Types.hh"
40#include "geomdefs.hh"
41#include "G4ThreeVector.hh"
42
44
46{
47 public:
48
53
54 G4bool MustBeOutside( const G4ThreeVector& p ) const;
55 // Decide very rapidly if the point is outside the cylinder.
56 // If one is not certain, return false.
57
58 G4bool ShouldMiss( const G4ThreeVector& p, const G4ThreeVector& v ) const;
59 // Decide very rapidly if the trajectory is going to miss the cylinder.
60 // If one is not sure, return false.
61
62 G4EnclosingCylinder(__void__&);
63 // Fake default constructor for usage restricted to direct object
64 // persistency for clients requiring preallocation of memory for
65 // persistifiable objects.
66
67 protected:
68
69 G4double radius; // radius of our cylinder
70 G4double zLo, zHi; // z extent
71
72 G4bool phiIsOpen; // true if there is a phi segment
73 G4double startPhi, // for isPhiOpen==true, starting of phi segment
74 totalPhi; // for isPhiOpen==true, size of phi segment
75
76 G4double rx1=0.0, ry1=0.0,
77 dx1=0.0, dy1=0.0;
78 G4double rx2=0.0, ry2=0.0,
79 dx2=0.0, dy2=0.0;
80
81 G4bool concave; // true, if x/y cross section is concave
82};
83
84#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
G4bool ShouldMiss(const G4ThreeVector &p, const G4ThreeVector &v) const
G4EnclosingCylinder(const G4ReduciblePolygon *rz, G4bool phiIsOpen, G4double startPhi, G4double totalPhi)
~G4EnclosingCylinder()=default
G4bool MustBeOutside(const G4ThreeVector &p) const