std::vector< G4DynamicParticle * > G4DynamicParticleVector
void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
~G4ParticleHPFissionBaseFS() override
G4double GetXsec(G4double anEnergy) override
G4DynamicParticleVector * ApplyYourself(G4int Prompt)
G4ParticleHPVector * GetXsec() override
G4ParticleHPFissionBaseFS()
void SetTarget(const G4ReactionProduct &aTarget)
void SetNeutronRP(const G4ReactionProduct &aNeutron)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &bit, G4ParticleDefinition *) override
G4double GetY(G4double x)