Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4ParticleHPFissionBaseFS.hh
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25//
26//
27// P. Arce, June-2014 Conversion neutron_hp to particle_hp
28//
29#ifndef G4ParticleHPFissionBaseFS_h
30#define G4ParticleHPFissionBaseFS_h 1
31
32#include "G4Cache.hh"
37#include "G4ParticleHPNames.hh"
38#include "G4ParticleHPVector.hh"
39#include "G4ReactionProduct.hh"
40#include "globals.hh"
41
43{
44 struct toBeCached
45 {
46 const G4ReactionProduct* theNeutronRP{nullptr};
47 const G4ReactionProduct* theTarget{nullptr};
48 toBeCached() = default;
49 };
50
51 public:
53 {
54 hasXsec = true;
55 theXsection = new G4ParticleHPVector;
56 }
57
58 ~G4ParticleHPFissionBaseFS() override { delete theXsection; }
59
60 void Init(G4double A, G4double Z, G4int M, G4String& dirName, G4String& bit,
61 G4ParticleDefinition*) override;
62
64
65 G4double GetXsec(G4double anEnergy) override
66 {
67 return std::max(0., theXsection->GetY(anEnergy));
68 }
69
70 G4ParticleHPVector* GetXsec() override { return theXsection; }
71
72 inline void SetNeutronRP(const G4ReactionProduct& aNeutron)
73 {
74 fCache.Get().theNeutronRP = &aNeutron;
75 theAngularDistribution.SetProjectileRP(aNeutron);
76 }
77
78 inline void SetTarget(const G4ReactionProduct& aTarget)
79 {
80 fCache.Get().theTarget = &aTarget;
81 theAngularDistribution.SetTarget(aTarget);
82 }
83
84 private:
85 G4HadFinalState* ApplyYourself(const G4HadProjectile&) override { return nullptr; }
86
87 G4ParticleHPVector* theXsection;
88 G4ParticleHPEnergyDistribution theEnergyDistribution;
89 G4ParticleHPAngular theAngularDistribution;
90
92};
93
94#endif
std::vector< G4DynamicParticle * > G4DynamicParticleVector
#define M(row, col)
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
const G4double A[17]
value_type & Get() const
Definition G4Cache.hh:315
void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
G4double GetXsec(G4double anEnergy) override
G4DynamicParticleVector * ApplyYourself(G4int Prompt)
G4ParticleHPVector * GetXsec() override
void SetTarget(const G4ReactionProduct &aTarget)
void SetNeutronRP(const G4ReactionProduct &aNeutron)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &bit, G4ParticleDefinition *) override
G4double GetY(G4double x)