Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4PSDoseDepositForCylinder3D Member List

This is the complete list of members for G4PSDoseDepositForCylinder3D, including all inherited members.

CheckAndSetUnit(const G4String &unit, const G4String &category)G4VPrimitiveScorerprotected
clear() overrideG4PSDoseDepositvirtual
ComputeCurrentSolid(G4Step *aStep)G4VPrimitiveScorerprotected
ComputeSolid(G4Step *aStep, G4int replicaIdx)G4VPrimitiveScorerprotected
ComputeVolume(G4Step *, G4int idx) overrideG4PSDoseDepositForCylinder3Dprotectedvirtual
detectorG4VPrimitiveScorerprotected
DrawAll()G4VPrimitiveScorervirtual
EndOfEvent(G4HCofThisEvent *)G4VPrimitiveScorervirtual
filterG4VPrimitiveScorerprotected
fNiG4VPrimitiveScorerprotected
fNjG4VPrimitiveScorerprotected
fNkG4VPrimitiveScorerprotected
G4PSDoseDeposit(G4String name, G4int depth=0)G4PSDoseDeposit
G4PSDoseDeposit(G4String name, const G4String &unit, G4int depth=0)G4PSDoseDeposit
G4PSDoseDeposit3D(G4String name, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)G4PSDoseDeposit3D
G4PSDoseDeposit3D(G4String name, const G4String &unit, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)G4PSDoseDeposit3D
G4PSDoseDepositForCylinder3D(G4String name, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)G4PSDoseDepositForCylinder3D
G4PSDoseDepositForCylinder3D(G4String name, const G4String &unit, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)G4PSDoseDepositForCylinder3D
G4VPrimitiveScorer(G4String name, G4int depth=0)G4VPrimitivePlotter
GetCollectionID(G4int)G4VPrimitiveScorer
GetFilter() constG4VPrimitiveScorerinline
GetIndex(G4Step *) overrideG4PSDoseDeposit3Dprotectedvirtual
GetMultiFunctionalDetector() constG4VPrimitiveScorerinline
GetName() constG4VPrimitiveScorerinline
GetNumberOfHist() constG4VPrimitivePlotterinline
GetUnit() constG4VPrimitiveScorerinline
GetUnitValue() constG4VPrimitiveScorerinline
GetVerboseLevel() constG4VPrimitiveScorerinline
hitIDMapG4VPrimitivePlotterprotected
indexDepthG4VPrimitiveScorerprotected
Initialize(G4HCofThisEvent *) overrideG4PSDoseDepositvirtual
Plot(G4int copyNo, G4int histID)G4VPrimitivePlotterinline
primitiveNameG4VPrimitiveScorerprotected
PrintAll() overrideG4PSDoseDepositvirtual
ProcessHits(G4Step *, G4TouchableHistory *) overrideG4PSDoseDepositprotectedvirtual
SetCylinderSize(G4ThreeVector cylSize, G4double startAng, G4double angSpan)G4PSDoseDepositForCylinder3D
SetFilter(G4VSDFilter *f)G4VPrimitiveScorerinline
SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)G4VPrimitiveScorerinline
SetNijk(G4int i, G4int j, G4int k)G4VPrimitiveScorerinline
SetNumberOfSegments(G4int nSeg[3])G4PSDoseDepositForCylinder3D
SetUnit(const G4String &unit)G4PSDoseDepositvirtual
SetVerboseLevel(G4int vl)G4VPrimitiveScorerinline
unitNameG4VPrimitiveScorerprotected
unitValueG4VPrimitiveScorerprotected
verboseLevelG4VPrimitiveScorerprotected
~G4PSDoseDeposit() override=defaultG4PSDoseDeposit
~G4PSDoseDeposit3D() override=defaultG4PSDoseDeposit3D
~G4PSDoseDepositForCylinder3D() override=defaultG4PSDoseDepositForCylinder3D
~G4VPrimitivePlotter() override=defaultG4VPrimitivePlotter
~G4VPrimitiveScorer()=defaultG4VPrimitiveScorervirtual