Geant4
11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4Visible.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 30th October 1996
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// Base class for all things visible, i.e., which have Vis Attributes.
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#include "
G4Visible.hh
"
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#include "
G4VisAttributes.hh
"
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#include "
G4ios.hh
"
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G4Visible::G4Visible
():
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fpVisAttributes (nullptr),
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fAllocatedVisAttributes (false)
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{}
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G4Visible::G4Visible
(
const
G4Visible
& visible){
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fAllocatedVisAttributes
= visible.
fAllocatedVisAttributes
;
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if
(
fAllocatedVisAttributes
)
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fpVisAttributes
=
new
G4VisAttributes
(*visible.
fpVisAttributes
);
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else
fpVisAttributes
= visible.
fpVisAttributes
;
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}
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G4Visible::G4Visible
(
G4Visible
&& visible){
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fAllocatedVisAttributes
= visible.fAllocatedVisAttributes;
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fpVisAttributes
= visible.fpVisAttributes;
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visible.fpVisAttributes =
nullptr
;
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visible.fAllocatedVisAttributes =
false
;
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}
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G4Visible::G4Visible
(
const
G4VisAttributes
* pVA):
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fpVisAttributes (pVA),
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fAllocatedVisAttributes (false)
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{}
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G4Visible::~G4Visible
() {
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if
(
fAllocatedVisAttributes
)
delete
fpVisAttributes
;
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}
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G4Visible
&
G4Visible::operator=
(
const
G4Visible
& rhs) {
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if
(&rhs ==
this
)
return
*
this
;
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fInfo
= rhs.
fInfo
;
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fAllocatedVisAttributes
= rhs.
fAllocatedVisAttributes
;
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if
(
fAllocatedVisAttributes
) {
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delete
fpVisAttributes
;
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fpVisAttributes
=
new
G4VisAttributes
(*rhs.
fpVisAttributes
);
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}
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else
fpVisAttributes
= rhs.
fpVisAttributes
;
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return
*
this
;
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}
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G4Visible
&
G4Visible::operator=
(
G4Visible
&& rhs) {
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if
(&rhs ==
this
)
return
*
this
;
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fInfo
= rhs.fInfo;
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if
(
fAllocatedVisAttributes
)
delete
fpVisAttributes
;
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fpVisAttributes
= rhs.fpVisAttributes;
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fAllocatedVisAttributes
= rhs.fAllocatedVisAttributes;
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rhs.fpVisAttributes =
nullptr
;
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rhs.fAllocatedVisAttributes =
false
;
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return
*
this
;
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}
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void
G4Visible::SetVisAttributes
(
const
G4VisAttributes
& VA) {
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// Allocate G4VisAttributes on the heap in case the user specifies a
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// short-lived VA for a long-lived G4Visible. Flag so that it can
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// be deleted in the destructor.
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// First delete any G4VisAttributes already on the heap...
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if
(
fAllocatedVisAttributes
)
delete
fpVisAttributes
;
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fpVisAttributes
=
new
G4VisAttributes
(VA);
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fAllocatedVisAttributes
=
true
;
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}
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void
G4Visible::SetVisAttributes
(
const
G4VisAttributes
* pVA) {
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// First delete any G4VisAttributes already on the heap...
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if
(
fAllocatedVisAttributes
)
delete
fpVisAttributes
;
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fpVisAttributes
= pVA;
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fAllocatedVisAttributes
=
false
;
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}
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G4bool
G4Visible::operator !=
(
const
G4Visible
& right)
const
{
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if
(
fInfo
!= right.
fInfo
)
return
false
;
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if
((
fpVisAttributes
!=
nullptr
) && (right.
fpVisAttributes
!=
nullptr
))
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return
*
fpVisAttributes
!= *right.
fpVisAttributes
;
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if
((
fpVisAttributes
==
nullptr
) && (right.
fpVisAttributes
==
nullptr
))
return
false
;
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return
true
;
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}
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std::ostream&
operator <<
(std::ostream& os,
const
G4Visible
& v) {
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os <<
"G4Visible: "
;
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if
(!v.
fInfo
.empty()) os <<
"User information: "
<< v.
fInfo
;
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os <<
'\n'
;
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if
(v.
fpVisAttributes
!=
nullptr
)
return
os << *(v.
fpVisAttributes
);
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return
os <<
"No Visualization Attributes"
;
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}
G4bool
bool G4bool
Definition
G4Types.hh:86
G4VisAttributes.hh
operator<<
std::ostream & operator<<(std::ostream &os, const G4Visible &v)
Definition
G4Visible.cc:113
G4Visible.hh
G4ios.hh
G4VisAttributes
Definition
G4VisAttributes.hh:69
G4Visible
Definition
G4Visible.hh:47
G4Visible::SetVisAttributes
void SetVisAttributes(const G4VisAttributes *)
Definition
G4Visible.cc:98
G4Visible::operator=
G4Visible & operator=(const G4Visible &)
Definition
G4Visible.cc:64
G4Visible::fpVisAttributes
const G4VisAttributes * fpVisAttributes
Definition
G4Visible.hh:87
G4Visible::~G4Visible
virtual ~G4Visible()
Definition
G4Visible.cc:60
G4Visible::G4Visible
G4Visible()
Definition
G4Visible.cc:36
G4Visible::fAllocatedVisAttributes
G4bool fAllocatedVisAttributes
Definition
G4Visible.hh:88
G4Visible::operator!=
G4bool operator!=(const G4Visible &right) const
Definition
G4Visible.cc:105
G4Visible::fInfo
G4String fInfo
Definition
G4Visible.hh:86
geant4-v11.2.2
source
graphics_reps
src
G4Visible.cc
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