Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4PVPlacement Member List

This is the complete list of members for G4PVPlacement, including all inherited members.

CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true, G4int maxErr=1) overrideG4PVPlacementvirtual
Clean()G4VPhysicalVolumestatic
DeduceVolumeType() constG4VPhysicalVolumeinline
G4PVPlacement(G4RotationMatrix *pRot, const G4ThreeVector &tlate, G4LogicalVolume *pCurrentLogical, const G4String &pName, G4LogicalVolume *pMotherLogical, G4bool pMany, G4int pCopyNo, G4bool pSurfChk=false)G4PVPlacement
G4PVPlacement(const G4Transform3D &Transform3D, G4LogicalVolume *pCurrentLogical, const G4String &pName, G4LogicalVolume *pMotherLogical, G4bool pMany, G4int pCopyNo, G4bool pSurfChk=false)G4PVPlacement
G4PVPlacement(G4RotationMatrix *pRot, const G4ThreeVector &tlate, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother, G4bool pMany, G4int pCopyNo, G4bool pSurfChk=false)G4PVPlacement
G4PVPlacement(const G4Transform3D &Transform3D, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother, G4bool pMany, G4int pCopyNo, G4bool pSurfChk=false)G4PVPlacement
G4PVPlacement(__void__ &)G4PVPlacement
G4PVPlacement(const G4PVPlacement &)=deleteG4PVPlacement
G4VPhysicalVolume(G4RotationMatrix *pRot, const G4ThreeVector &tlate, const G4String &pName, G4LogicalVolume *pLogical, G4VPhysicalVolume *pMother)G4VPhysicalVolume
G4VPhysicalVolume(const G4VPhysicalVolume &)=deleteG4VPhysicalVolume
G4VPhysicalVolume(__void__ &)G4VPhysicalVolume
GetCopyNo() const overrideG4PVPlacementinlinevirtual
GetFrameRotation() constG4VPhysicalVolume
GetFrameTranslation() constG4VPhysicalVolume
GetInstanceID() constG4VPhysicalVolumeinline
GetLogicalVolume() constG4VPhysicalVolumeinline
GetMotherLogical() constG4VPhysicalVolumeinline
GetMultiplicity() constG4VPhysicalVolumevirtual
GetName() constG4VPhysicalVolumeinline
GetObjectRotation() constG4VPhysicalVolume
GetObjectRotationValue() constG4VPhysicalVolume
GetObjectTranslation() constG4VPhysicalVolume
GetParameterisation() const overrideG4PVPlacementvirtual
GetRegularStructureId() const overrideG4PVPlacementvirtual
GetReplicationData(EAxis &axis, G4int &nReplicas, G4double &width, G4double &offset, G4bool &consuming) const overrideG4PVPlacementvirtual
GetRotation() constG4VPhysicalVolume
GetRotation()G4VPhysicalVolume
GetSubInstanceManager()G4VPhysicalVolumestatic
GetTranslation() constG4VPhysicalVolume
InitialiseWorker(G4VPhysicalVolume *pMasterObject, G4RotationMatrix *pRot, const G4ThreeVector &tlate)G4VPhysicalVolumeprotected
instanceIDG4VPhysicalVolumeprotected
IsMany() const overrideG4PVPlacementvirtual
IsParameterised() const overrideG4PVPlacementvirtual
IsRegularStructure() const overrideG4PVPlacementvirtual
IsReplicated() const overrideG4PVPlacementvirtual
operator=(const G4PVPlacement &)=deleteG4PVPlacement
G4VPhysicalVolume::operator=(const G4VPhysicalVolume &)=deleteG4VPhysicalVolume
operator==(const G4VPhysicalVolume &p) constG4VPhysicalVolumeinline
SetCopyNo(G4int CopyNo) overrideG4PVPlacementvirtual
SetLogicalVolume(G4LogicalVolume *pLogical)G4VPhysicalVolumeinline
SetMotherLogical(G4LogicalVolume *pMother)G4VPhysicalVolumeinline
SetName(const G4String &pName)G4VPhysicalVolume
SetRotation(G4RotationMatrix *)G4VPhysicalVolume
SetTranslation(const G4ThreeVector &v)G4VPhysicalVolume
subInstanceManagerG4VPhysicalVolumeprotectedstatic
TerminateWorker(G4VPhysicalVolume *pMasterObject)G4VPhysicalVolumeprotected
VolumeType() const overrideG4PVPlacementvirtual
~G4PVPlacement() overrideG4PVPlacement
~G4VPhysicalVolume()G4VPhysicalVolumevirtual