Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4SolidExtentList.cc
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1//
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24// ********************************************************************
25//
26// G4SolidExtentList implementation; a list of (voxel) extents along one axis.
27//
28// Author: David C. Williams ([email protected])
29// --------------------------------------------------------------------
30
31#include "G4SolidExtentList.hh"
32#include "G4VoxelLimits.hh"
34
35// Constructor (default)
36//
43
44// Constructor (limited case)
45//
47 const G4VoxelLimits &voxelLimits )
48{
49 axis = targetAxis;
50
51 limited = voxelLimits.IsLimited( axis );
52 if (limited)
53 {
54 minLimit = voxelLimits.GetMinExtent( axis );
55 maxLimit = voxelLimits.GetMaxExtent( axis );
56 }
57 else
58 {
59 minLimit = -INT_MAX/2;
60 maxLimit = INT_MAX/2;
61 }
62}
63
64// Destructor
65//
67
68// AddSurface
69//
70//
72{
73 //
74 // Keep track of four surfaces
75 //
76 G4double smin=.0, smax=0.;
77
78 surface.GetExtent( axis, smin, smax );
79
80 if (smin > maxLimit)
81 {
82 //
83 // Nearest surface beyond maximum limit
84 //
85 if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
86 }
87 else if (smax < minLimit)
88 {
89 //
90 // Nearest surface below minimum limit
91 //
92 if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
93 }
94 else
95 {
96 //
97 // Max and min surfaces inside
98 //
99 if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
100 if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
101 }
102}
103
104// GetExtent
105//
106// Return extent after processing all surfaces
107//
109{
112 //
113 // Did we have any surfaces within the limits?
114 //
115 if (minSurface.Empty())
116 {
117 //
118 // Nothing! Do we have anything above?
119 //
120 if (minAbove.Empty()) return false;
121
122 //
123 // Yup. Is it facing inwards?
124 //
125 if (minAbove.GetNormal().operator()(axis) < 0) return false;
126
127 //
128 // No. We must be entirely within the solid
129 //
130 emax = maxLimit + kCarTolerance;
131 emin = minLimit - kCarTolerance;
132 return true;
133 }
134
135 //
136 // Check max surface
137 //
138 if (maxSurface.GetNormal().operator()(axis) < 0)
139 {
140 //
141 // Inward facing: max limit must be embedded within solid
142 //
143 emax = maxLimit + kCarTolerance;
144 }
145 else
146 {
147 G4double sMin=0., sMax=0.;
148 maxSurface.GetExtent( axis, sMin, sMax );
149 emax = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
150 }
151
152 //
153 // Check min surface
154 //
155 if (minSurface.GetNormal().operator()(axis) > 0)
156 {
157 //
158 // Inward facing: max limit must be embedded within solid
159 //
160 emin = minLimit - kCarTolerance;
161 }
162 else
163 {
164 G4double sMin=0., sMax=0.;
165 minSurface.GetExtent( axis, sMin, sMax );
166 emin = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
167 }
168
169 return true;
170}
171
const G4double kCarTolerance
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
virtual G4bool GetExtent(const EAxis axis, G4double &min, G4double &max) const
virtual G4bool InFrontOf(const G4ClippablePolygon &other, EAxis axis) const
virtual G4bool BehindOf(const G4ClippablePolygon &other, EAxis axis) const
G4bool Empty() const
const G4ThreeVector GetNormal() const
G4double GetSurfaceTolerance() const
static G4GeometryTolerance * GetInstance()
void AddSurface(const G4ClippablePolygon &surface)
G4ClippablePolygon minAbove
G4ClippablePolygon maxBelow
G4ClippablePolygon minSurface
G4ClippablePolygon maxSurface
G4bool GetExtent(G4double &min, G4double &max) const
G4double GetMinExtent(const EAxis pAxis) const
G4double GetMaxExtent(const EAxis pAxis) const
G4bool IsLimited() const
EAxis
Definition geomdefs.hh:54
@ kZAxis
Definition geomdefs.hh:57
#define INT_MAX
Definition templates.hh:90