virtual G4ThreeVector Normal(const G4ThreeVector &p, G4double *bestDistance)=0
virtual G4VCSGface * Clone()=0
virtual ~G4VCSGface()=default
virtual G4double Distance(const G4ThreeVector &p, G4bool outgoing)=0
virtual G4double Extent(const G4ThreeVector axis)=0
virtual void CalculateExtent(const EAxis axis, const G4VoxelLimits &voxelLimit, const G4AffineTransform &tranform, G4SolidExtentList &extentList)=0
virtual EInside Inside(const G4ThreeVector &p, G4double tolerance, G4double *bestDistance)=0
virtual G4ThreeVector GetPointOnFace()=0
virtual G4double SurfaceArea()=0
virtual G4bool Intersect(const G4ThreeVector &p, const G4ThreeVector &v, G4bool outgoing, G4double surfTolerance, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal, G4bool &allBehind)=0