Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4UniformGravityField.cc
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1//
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24// ********************************************************************
25//
26// G4UniformGravityField implementation
27//
28// Created: P.Gumplinger, 14.06.2011 - Adapted from G4UniformElectricField
29// Thanks to P.Fierlinger (PSI), A.Capra and A.Fontana (INFN Pavia)
30// -------------------------------------------------------------------
31
34#include "G4SystemOfUnits.hh"
35
36// Construct from a 3-vector
37//
39 : G4Field ( true ) // Gravity flag *on*
40{
41 fFieldComponents[0] = FieldVector.x();
42 fFieldComponents[1] = FieldVector.y();
43 fFieldComponents[2] = FieldVector.z();
44}
45
46// Construct from a double > default = -9.81 m*s^-2
48 : G4Field ( true )
49{
50 fFieldComponents[0] = 0.0;
51 fFieldComponents[1] = gy;
52 fFieldComponents[2] = 0.0;
53}
54
56
58 : G4Field(p)
59{
60 for (auto i=0; i<3; ++i)
61 {
62 fFieldComponents[i] = p.fFieldComponents[i];
63 }
64}
65
68{
69 if (&p == this) { return *this; }
71 for (auto i=0; i<3; ++i)
72 {
73 fFieldComponents[i] = p.fFieldComponents[i];
74 }
75 return *this;
76}
77
79{
80 return new G4UniformGravityField( G4ThreeVector(fFieldComponents[0],
81 fFieldComponents[1],
82 fFieldComponents[2]) );
83}
84
85// -------------------------------------------------------------------
86
88 G4double* G ) const
89{
90 G[0]= fFieldComponents[0];
91 G[1]= fFieldComponents[1];
92 G[2]= fFieldComponents[2];
93}
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition G4Types.hh:83
double z() const
double x() const
double y() const
G4Field & operator=(const G4Field &p)
Definition G4Field.cc:40
G4Field * Clone() const override
G4UniformGravityField & operator=(const G4UniformGravityField &p)
G4UniformGravityField(const G4ThreeVector &FieldVector)
~G4UniformGravityField() override
void GetFieldValue(const G4double Point[4], G4double *field) const override