G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack, G4int isoNumber=-1, G4bool isElastic=false)
G4bool Register(G4ParticleHPFinalState *theFS)
void Init(G4Element *theElement, const G4String &dirName)
const G4String & GetNeutronHPPath() const
static G4ParticleHPManager * GetInstance()
void CloseReactionWhiteBoard()
void OpenReactionWhiteBoard()
G4ParticleHPReactionWhiteBoard * GetReactionWhiteBoard()