Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredSceneHandler.hh
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29// Andrew Walkden 10th February 1997
30// G4OpenGLStoredSceneHandler - creates OpenGL Display lists.
31
32#ifndef G4OPENGLSTOREDSCENEHANDLER_HH
33#define G4OPENGLSTOREDSCENEHANDLER_HH
34
35#include "globals.hh"
37#include "G4Text.hh"
38#include <map>
39#include <vector>
40
41class G4OpenGLStored;
42
44
45 friend class G4OpenGLStoredViewer; // ..allows access to P/TODLs.
46
47public:
48
49 G4OpenGLStoredSceneHandler (G4VGraphicsSystem& system, const G4String& name = "");
51 void BeginPrimitives (const G4Transform3D& objectTransformation);
52 void EndPrimitives ();
53 void BeginPrimitives2D (const G4Transform3D& objectTransformation);
54 void EndPrimitives2D ();
55 void BeginModeling ();
56 void EndModeling ();
58 void AddPrimitive (const G4Polyline&);
59 void AddPrimitive (const G4Polymarker&);
60 void AddPrimitive (const G4Circle&);
61 void AddPrimitive (const G4Square&);
62 void AddPrimitive (const G4Text&);
63 void AddPrimitive (const G4Polyhedron&);
64 void ClearStore ();
65 void ClearTransientStore ();
66
67protected:
68
72 // Return false if no further processing required.
73
75
76 // Two virtual functions for extra processing in a sub-class, for
77 // example, to make a display tree. They are to return true if the
78 // visible object uses gl commands for drawing. This is
79 // predominantly true; a notable exception is Qt text. In that
80 // case, a display list does not need to be created; all relevant
81 // information is assumed to be stored in the PO/TOList.
83 (const G4Visible&, size_t /*currentPOListIndex*/) {return true;}
85 (const G4Visible&, size_t /*currentTOListIndex*/) {return true;}
86
87 static G4int fSceneIdCount; // static counter for OpenGLStored scenes.
88
89 // Display list management. Static since there's only one OGL store.
90 // Used to link a TODL or PODL to a display list.
92
93 // Under some circumstances we need to prevent use of a display list.
94 // For example, a transient display of the current time window during
95 // a sequence of evolving time windows. This is set in
96 // G4OpenGLStoredViewer::AddPrimitiveForASingleFrame and acted upon in
97 // AddPrimitivePreambleInternal.
98 G4bool fDoNotUseDisplayList; // Avoid display list use if true
99
100 // PODL = Persistent Object Display List.
101 // This "top PODL" was made redundant when the PO list was
102 // "unwrapped" 27th October 2011, but keep it for now in case we
103 // need to wrap it again.
104 GLint fTopPODL; // List which calls the other PODLs.
105
106 // G4Text plus transform and 2/3D.
112
113 // PO = Persistent Object, i.e., run-durantion object, e.g., geometry.
127 std::vector<PO> fPOList;
128
129 // TO = Transient Object, e.g., trajectories.
130 struct TO {
131 TO();
132 TO(const TO&);
133 TO(G4int id, const G4Transform3D& tr = G4Transform3D());
134 ~TO();
135 TO& operator= (const TO&);
138 GLuint fPickName;
139 G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
143 };
144 std::vector<TO> fTOList;
145
146 // Stop-gap solution of structure re-use.
147 // A proper implementation would use geometry hierarchy.
148 std::map <const G4VSolid*, G4int, std::less <const G4VSolid*> > fSolidMap;
149
150private:
151 bool AddPrimitivePreambleInternal(const G4Visible& visible, bool isMarker, bool isPolyline);
152
153};
154
155#endif
HepGeom::Transform3D G4Transform3D
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
virtual G4bool ExtraPOProcessing(const G4Visible &, size_t)
std::map< const G4VSolid *, G4int, std::less< const G4VSolid * > > fSolidMap
G4bool AddPrimitivePreamble(const G4VMarker &visible)
G4OpenGLStoredSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
virtual G4bool ExtraTOProcessing(const G4Visible &, size_t)
void BeginPrimitives(const G4Transform3D &objectTransformation)
void BeginPrimitives2D(const G4Transform3D &objectTransformation)
virtual void AddPrimitive(const G4Polyline &)=0