Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4RayShooter.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// G4RayShooter class implementation
27//
28// Author: Makoto Asai, 2000
29// --------------------------------------------------------------------
30
31#include "G4RayShooter.hh"
32#include "G4SystemOfUnits.hh"
33#include "G4PrimaryParticle.hh"
34#include "G4Event.hh"
35#include "G4ParticleTable.hh"
37#include "globals.hh"
38
40{
41 if(particle_definition == nullptr)
42 {
44 G4String particleName;
45 particle_definition = particleTable->FindParticle(particleName="geantino");
46 if(particle_definition == nullptr)
47 {
48 G4String msg;
49 msg = "G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
50 msg += "define G4Geantino. Please add G4Geantino in your physics list.";
51 G4Exception("G4RayShooter::Shoot()", "RayTracer001", FatalException, msg);
52 }
53 }
54
55 // Create a new vertex
56 //
57 auto* vertex = new G4PrimaryVertex(vtx,particle_time);
58
59 // Create new primaries and set them to the vertex
60 //
61 G4double mass = particle_definition->GetPDGMass();
62 auto* particle = new G4PrimaryParticle(particle_definition);
63 particle->SetKineticEnergy( particle_energy );
64 particle->SetMass( mass );
65 particle->SetMomentumDirection( direc );
66 particle->SetPolarization(particle_polarization.x(),
67 particle_polarization.y(),
68 particle_polarization.z());
69 vertex->SetPrimary( particle );
70
71 evt->AddPrimaryVertex( vertex );
72}
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
double G4double
Definition G4Types.hh:83
double z() const
double x() const
double y() const
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
Definition G4Event.hh:126
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
static G4ParticleTable * GetParticleTable()
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)