Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VThreeBodyAngDst.hh
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25//
26// Author: Michael Kelsey (SLAC)
27// Date: 22 April 2013
28//
29// Description: pure virtual base class for three-body final state angular
30// distributions in Bertini-style cascade, subclassed from
31// G4VTwoBodyAngDst (c.f. ROOT's TH1 -> TH2 -> TH3)
32//
33
34#ifndef G4VThreeBodyAngDst_h
35#define G4VThreeBodyAngDst_h 1
36
37#include "G4VTwoBodyAngDst.hh"
38
40public:
41 G4VThreeBodyAngDst(const G4String& name, G4int verbose=0)
42 : G4VTwoBodyAngDst(name, verbose) {;}
43 virtual ~G4VThreeBodyAngDst() {;}
44
45 // Three-body mode needs particle type and bullet energy
46 virtual G4double GetCosTheta(G4int ptype, G4double ekin) const = 0;
47
48 // Implement base-class interface to re-interpret 'pcm' as ptype
49 virtual G4double GetCosTheta(const G4double& ekin, const G4double& pcm) const {
50 return this->GetCosTheta((G4int)pcm, ekin);
51 }
52};
53
54#endif /* G4VThreeBodyAngDst_h */
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
virtual G4double GetCosTheta(G4int ptype, G4double ekin) const =0
virtual G4double GetCosTheta(const G4double &ekin, const G4double &pcm) const
G4VThreeBodyAngDst(const G4String &name, G4int verbose=0)