Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4ParticleHPFinalState Member List

This is the complete list of members for G4ParticleHPFinalState, including all inherited members.

adjust_final_state(G4LorentzVector)G4ParticleHPFinalStateprotected
ApplyYourself(const G4HadProjectile &)G4ParticleHPFinalStateinlinevirtual
fManagerG4ParticleHPFinalStateprotected
G4ParticleHPFinalState()G4ParticleHPFinalState
G4ParticleHPFinalState(const G4ParticleHPFinalState &)=deleteG4ParticleHPFinalState
GetA()G4ParticleHPFinalStateinline
GetM()G4ParticleHPFinalStateinline
GetN()G4ParticleHPFinalStateinline
GetXsec(G4double)G4ParticleHPFinalStateinlinevirtual
GetXsec()G4ParticleHPFinalStateinlinevirtual
GetZ()G4ParticleHPFinalStateinline
HasAnyData()G4ParticleHPFinalStateinline
hasAnyDataG4ParticleHPFinalStateprotected
HasFSData()G4ParticleHPFinalStateinline
hasFSDataG4ParticleHPFinalStateprotected
HasXsec()G4ParticleHPFinalStateinline
hasXsecG4ParticleHPFinalStateprotected
Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *p)G4ParticleHPFinalStateinline
Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)=0G4ParticleHPFinalStatepure virtual
ionTableG4ParticleHPFinalStateprotected
New()=0G4ParticleHPFinalStatepure virtual
operator=(const G4ParticleHPFinalState &right)=deleteG4ParticleHPFinalState
secIDG4ParticleHPFinalStateprotected
SetA_Z(G4double anA, G4double aZ, G4int aM=0)G4ParticleHPFinalStateinline
SetAZMs(G4ParticleHPDataUsed used)G4ParticleHPFinalStateinline
SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)G4ParticleHPFinalStateinline
SetProjectile(G4ParticleDefinition *projectile)G4ParticleHPFinalStateinline
theBaseAG4ParticleHPFinalStateprotected
theBaseMG4ParticleHPFinalStateprotected
theBaseZG4ParticleHPFinalStateprotected
theNamesG4ParticleHPFinalStateprotected
theNDLDataAG4ParticleHPFinalStateprotected
theNDLDataMG4ParticleHPFinalStateprotected
theNDLDataZG4ParticleHPFinalStateprotected
theProjectileG4ParticleHPFinalStateprotected
theResultG4ParticleHPFinalStateprotected
~G4ParticleHPFinalState()G4ParticleHPFinalStatevirtual