Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4LogicalVolumeModel.hh
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1//
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28//
29// John Allison 26th July 1999.
30//
31// Class Description:
32//
33// Model for logical volumes. It describes a logical volume and its
34// daughters to any depth - usually only the first by default.
35//
36// Inherits from G4PhysicalVolumeModel; for more information see that
37// class description.
38
39#ifndef G4LOGICALVOLUMEMODEL_HH
40#define G4LOGICALVOLUMEMODEL_HH
41
43
44#include "globals.hh"
45#include "G4Transform3D.hh"
46
47class G4LogicalVolume;
49
51
52public: // With description
53
56 G4int soughtDepth = 1,
57 G4bool booleans = true,
58 G4bool voxels = true,
59 G4bool readout = true,
60 G4bool checkOverlaps = true,
61 const G4Transform3D& modelTransformation = G4Transform3D(),
62 const G4ModelingParameters* = 0);
63
64 virtual ~G4LogicalVolumeModel ();
65
67
68 G4bool Validate (G4bool) {return true;}
69
70protected:
71
72 // This called from G4PhysicalVolumeModel::DescribeAndDescend by the
73 // virtual function mechanism.
74 void DescribeSolid
75 (const G4Transform3D& theAT,
76 G4VSolid* pSol,
77 const G4VisAttributes* pVisAttribs,
78 G4VGraphicsScene& sceneHandler);
79
80 /////////////////////////////////////////////////////////
81 // Data members...
82
84 G4bool fBooleans; // Flag for drawing boolean components.
85 G4bool fVoxels; // Flag for drawing voxels.
86 G4bool fReadout; // Flag for drawing readout geometry.
87 G4bool fCheckOverlaps; // Flag for checking overlaps.
88 G4bool fOverlapsPrinted; // To avoid multiple printing.
89
90};
91
92#endif
HepGeom::Transform3D G4Transform3D
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
void DescribeYourselfTo(G4VGraphicsScene &)
G4LogicalVolumeModel(G4LogicalVolume *, G4int soughtDepth=1, G4bool booleans=true, G4bool voxels=true, G4bool readout=true, G4bool checkOverlaps=true, const G4Transform3D &modelTransformation=G4Transform3D(), const G4ModelingParameters *=0)
void DescribeSolid(const G4Transform3D &theAT, G4VSolid *pSol, const G4VisAttributes *pVisAttribs, G4VGraphicsScene &sceneHandler)