Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VisExtent.hh
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1//
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25//
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27//
28//
29// A.Walkden 28/11/95
30
31// Class Description:
32// G4VisExtent defines a bounding box in a visualisable object's local
33// coordinate system which includes the object.
34// WARNING: it also attempts to support the concept of a bounding
35// sphere. (This is used extensively in the G4 Visualisation System
36// to calculate camera parameters, etc.) Be aware that this involves
37// loss of information. Given a bounding box, one can calculate the
38// bounding sphere; inverting this will produce a cube which *might*
39// *not* include the object. E.g., a long thin object of length l
40// will have a bounding sphere of diameter l; the corresponding cube
41// will have side l/std::sqrt(3) so that the bounding sphere diameter is
42// still l. Thus the long thin object will stick out of the cube.
43// So, if you once use the concept of bounding sphere you must stick
44// with it and abandon the concept of bounding box.
45// Class Description - End:
46
47#ifndef G4VISEXTENT_HH
48#define G4VISEXTENT_HH
49
50#include "globals.hh"
51#include "G4Point3D.hh"
52#include "G4Transform3D.hh"
53
55{
56public: // With description
57
58 G4VisExtent (G4double xmin = 0., G4double xmax = 0.,
59 G4double ymin = 0., G4double ymax = 0.,
60 G4double zmin = 0., G4double zmax = 0.);
61 G4VisExtent (const G4Point3D& centre, G4double radius);
63 static const G4VisExtent& GetNullExtent ();
64 G4bool operator != (const G4VisExtent& e) const;
65 G4bool operator == (const G4VisExtent& e) const {return !operator!=(e);}
66
68 // The above transforms the box defined by the 6 limits fXmin, fXmax,
69 // etc., and produces a new box that encloses the transformed box. If the
70 // transform includes a rotation the new box will likely be a good deal larger
71 // than the old one, but hey-ho, the concept of G4VisExtent requires the
72 // limits to be along the major axes and thus defines a box whose edges are
73 // parallel to the major axes. So use the above with care.
74
75 G4double GetXmin () const;
76 G4double GetXmax () const;
77 G4double GetYmin () const;
78 G4double GetYmax () const;
79 G4double GetZmin () const;
80 G4double GetZmax () const;
81 const G4Point3D& GetExtentCentre () const;
82 const G4Point3D& GetExtentCenter () const;
84 void SetXmin (G4double xmin);
85 void SetXmax (G4double xmax);
86 void SetYmin (G4double ymin);
87 void SetYmax (G4double ymax);
88 void SetZmin (G4double zmin);
89 void SetZmax (G4double zmax);
90 friend std::ostream& operator << (std::ostream& os, const G4VisExtent& e);
91
92private:
93 G4double fXmin, fXmax, fYmin, fYmax, fZmin, fZmax;
94 mutable G4bool fRadiusCached, fCentreCached;
95 mutable G4double fRadius;
96 mutable G4Point3D fCentre;
97};
98
99inline G4double G4VisExtent::GetXmin () const { return fXmin; }
100inline G4double G4VisExtent::GetXmax () const { return fXmax; }
101inline G4double G4VisExtent::GetYmin () const { return fYmin; }
102inline G4double G4VisExtent::GetYmax () const { return fYmax; }
103inline G4double G4VisExtent::GetZmin () const { return fZmin; }
104inline G4double G4VisExtent::GetZmax () const { return fZmax; }
105
107 return GetExtentCentre ();
108}
109
111{fXmin = xmin; fRadiusCached = false; fCentreCached = false;}
113{fXmax = xmax; fRadiusCached = false; fCentreCached = false;}
115{fYmin = ymin; fRadiusCached = false; fCentreCached = false;}
117{fYmax = ymax; fRadiusCached = false; fCentreCached = false;}
119{fZmin = zmin; fRadiusCached = false; fCentreCached = false;}
121{fZmax = zmax; fRadiusCached = false; fCentreCached = false;}
122
123#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
G4bool operator==(const G4VisExtent &e) const
static const G4VisExtent & GetNullExtent()
void SetYmin(G4double ymin)
G4double GetYmin() const
G4double GetXmax() const
G4bool operator!=(const G4VisExtent &e) const
void SetYmax(G4double ymax)
void SetXmax(G4double xmax)
const G4Point3D & GetExtentCenter() const
G4double GetExtentRadius() const
G4VisExtent & Transform(const G4Transform3D &)
void SetXmin(G4double xmin)
void SetZmax(G4double zmax)
friend std::ostream & operator<<(std::ostream &os, const G4VisExtent &e)
G4double GetYmax() const
G4double GetZmax() const
G4double GetZmin() const
const G4Point3D & GetExtentCentre() const
G4double GetXmin() const
G4VisExtent(G4double xmin=0., G4double xmax=0., G4double ymin=0., G4double ymax=0., G4double zmin=0., G4double zmax=0.)
void SetZmin(G4double zmin)