Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4GlobalFastSimulationManager.hh
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1//
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25//
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28//
29//---------------------------------------------------------------
30//
31// G4GlobalFastSimulationManager.hh
32//
33// Description:
34// A singleton class which manages the Fast Simulation managers
35// attached to envelopes.
36//
37// History:
38// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
39// "G4FlavoredParallelWorld"; some method name changes;
40// GetFlavoredWorldForThis now returns a
41// G4FlavoredParallelWorld pointer.
42// Feb 98: Verderi && MoraDeFreitas - First Implementation.
43//
44//---------------------------------------------------------------
45
46#ifndef G4GLOBALFASTSIMULATIONMANAGER_HH
47#define G4GLOBALFASTSIMULATIONMANAGER_HH
48
53#include "globals.hh"
54
56template <class T>
58
65
66// Class Description:
67// This a singleton class which provides the management of the G4FastSimulationManager
68// objects and some ghost facilities.
69//
70// You can get access to it by:
71//
72// #include "G4GlobalFastSimulationManager.hh"
73// ...
74// ...
75// G4GlobalFastSimulationManager* globalFSM;
76// globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
77// ...
78// ...
79//
80// Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
81// geometries.
82//
83
85{
87
88 public:
89 // Destructor
91
92 // Provides a global access to the GlobalFastSimulationManager
94
95 // Same as GetGlobalFastSimulationManager()
97
98 // Iterative fetch of G4VFastSimulationModel objects by name:
99 // o returns the G4VFastSimulationModel* of model with name modelName;
100 // o returns 0 if no model found;
101 // o usage:
102 // myModel = gblManager->GetFastSimulationModel("MyModel");
103 // o note for the case of several models having the same name:
104 // - to get the first "MyModel" model:
105 // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
106 // - to get the next one:
107 // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
108 // - and so on.
109 // - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
110 // returns a null pointer, no extra model with name "MyModel" exist.
112 GetFastSimulationModel(const G4String& modelName,
113 const G4VFastSimulationModel* previousFound = nullptr) const;
114
115 //
116 // G4FastSimulationManager(Process)'s management, no intended for general use.
117 //
118 // Methods for a G4FastSimulationManager to register itself
119 //
122 //
123 // G4FastSimulationManagerProcess bookeeping:
124 //
127
128 // Flag that the Parameterisation must be closed.
130
131 // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
132 // Requires the geometry to be closed.
133 void ShowSetup();
134
135 void ListEnvelopes(const G4String& aName = "all", listType aListType = NAMES_ONLY);
137
140
141 void Flush();
142
143 private:
144 // Private construtor insures singleton class
146
147 // recursive display of regions, models, etc...
148 void DisplayRegion(G4Region* motherRegion, G4int depth,
149 std::vector<G4ParticleDefinition*>& particles) const;
150
151 G4FastSimulationMessenger* fTheFastSimulationMessenger;
154};
155
156#endif
int G4int
Definition G4Types.hh:85
void RemoveFSMP(G4FastSimulationManagerProcess *)
void ListEnvelopes(const G4String &aName="all", listType aListType=NAMES_ONLY)
G4VFastSimulationModel * GetFastSimulationModel(const G4String &modelName, const G4VFastSimulationModel *previousFound=nullptr) const
void AddFSMP(G4FastSimulationManagerProcess *)
void RemoveFastSimulationManager(G4FastSimulationManager *)
static G4GlobalFastSimulationManager * GetGlobalFastSimulationManager()
static G4GlobalFastSimulationManager * GetInstance()
void AddFastSimulationManager(G4FastSimulationManager *)