Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4ReplicaNavigation.hh
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1//
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25//
26// class G4ReplicaNavigation
27//
28// Class description:
29//
30// Utility for navigation in volumes containing a single G4PVParameterised
31// volume for which voxels for the replicated volumes have been constructed.
32// [Voxels MUST be along one axis only: NOT refined]
33
34// History:
35// - Created: Paul Kent, Aug 96
36// --------------------------------------------------------------------
37#ifndef G4REPLICANAVIGATION_HH
38#define G4REPLICANAVIGATION_HH
39
41
42#include "G4Types.hh"
44#include "G4LogicalVolume.hh"
45#include "G4VPhysicalVolume.hh"
46#include "G4ThreeVector.hh"
47#include "G4BlockingList.hh"
48
49// Required for voxel handling
50//
51#include "G4SmartVoxelHeader.hh"
52
53class G4VSolid;
54
56{
57 // Bucket to hold value of Normal (3-vector),
58 // bools for calculated and leave-behind or 'validConvex',
59 // and exiting side.
60
62 // Identity of 'Side' of Replicas. Used by DistanceToOut methods.
63
65 G4bool calculated; // Normal
66 G4bool validConvex; // Solid locally convex
68
69 public:
70
71 G4ExitNormal(const G4ThreeVector& norm = G4ThreeVector(0.,0.,0.),
72 G4bool calc = false,
73 G4bool valid= false,
74 ESide side = kNull )
75 { exitNormal= norm; calculated= calc; validConvex=valid; exitSide=side;}
76};
77
79{
80 public: // with description
81
84
86 const G4VPhysicalVolume* blockedVol,
87 const G4int blockedNum,
88 const G4ThreeVector& globalPoint,
89 const G4ThreeVector* globalDirection,
90 const G4bool pLocatedOnEdge,
91 G4ThreeVector& localPoint );
92
93 G4double ComputeStep( const G4ThreeVector& globalPoint,
94 const G4ThreeVector& globalDirection,
95 const G4ThreeVector& localPoint,
96 const G4ThreeVector& localDirection,
97 const G4double currentProposedStepLength,
98 G4double& newSafety,
99 G4NavigationHistory& history,
100 G4bool& validExitNormal,
101 G4bool& calculatedExitNormal,
102 G4ThreeVector &exitNormal,
103 G4bool& exiting,
104 G4bool& entering,
105 G4VPhysicalVolume* (*pBlockedPhysical),
106 G4int &blockedReplicaNo );
107
108 G4double ComputeSafety( const G4ThreeVector& globalPoint,
109 const G4ThreeVector& localPoint,
110 const G4NavigationHistory& history,
111 const G4double pProposedMaxLength = DBL_MAX ) const;
112
114 const G4ThreeVector& globalPoint,
115 G4ThreeVector& localPoint,
116 const G4bool& exiting,
117 G4bool& notKnownInside ) const;
118
119 void ComputeTransformation( const G4int replicaNo,
120 G4VPhysicalVolume* pVol,
121 G4ThreeVector& point ) const;
122 void ComputeTransformation( const G4int replicaNo,
123 G4VPhysicalVolume* pVol ) const;
124
125 EInside Inside( const G4VPhysicalVolume* pVol,
126 const G4int replicaNo,
127 const G4ThreeVector& localPoint ) const;
129 const G4int replicaNo,
130 const G4ThreeVector &localPoint ) const;
132 const G4int replicaNo,
133 const G4ThreeVector& localPoint,
134 const G4ThreeVector& localDirection,
135 G4ExitNormal& candidateNormal ) const;
136
137 inline G4int GetVerboseLevel() const;
138 inline void SetVerboseLevel(G4int level);
139 // Get/Set Verbose(ness) level.
140 // [if level>0 && G4VERBOSE, printout can occur]
141
142 inline void CheckMode(G4bool mode);
143 // Run navigation in "check-mode", therefore using additional
144 // verifications and more strict correctness conditions.
145 // Is effective only with G4VERBOSE set.
146
147 private:
148
149 inline G4int VoxelLocate( const G4SmartVoxelHeader* pHead,
150 const G4ThreeVector& localPoint,
151 const G4int blocked=-1 ) const;
152
153 G4double DistanceToOutPhi( const G4ThreeVector& localPoint,
154 const G4ThreeVector& localDirection,
155 const G4double width,
156 G4ExitNormal& foundNormal ) const;
157
158 G4double DistanceToOutRad( const G4ThreeVector& localPoint,
159 const G4ThreeVector& localDirection,
160 const G4double width,
161 const G4double offset,
162 const G4int replicaNo,
163 G4ExitNormal& foundNormal ) const;
164 inline void SetPhiTransformation( const G4double ang,
165 G4VPhysicalVolume* pVol=nullptr ) const;
166 private:
167
168 // Invariants - unaltered during navigation
169 // **********
170
171 G4bool fCheck = false;
172 G4int fVerbose = 0;
173 // Configuration parameters
174
175 G4double kCarTolerance, kRadTolerance, kAngTolerance,
176 halfkCarTolerance, halfkRadTolerance, halfkAngTolerance,
177 fMinStep;
178 // Local copy of constants
179};
180
181#include "G4ReplicaNavigation.icc"
182
183#endif
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
G4double DistanceToOut(const G4VPhysicalVolume *pVol, const G4int replicaNo, const G4ThreeVector &localPoint) const
G4double ComputeStep(const G4ThreeVector &globalPoint, const G4ThreeVector &globalDirection, const G4ThreeVector &localPoint, const G4ThreeVector &localDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4bool &calculatedExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo)
G4double ComputeSafety(const G4ThreeVector &globalPoint, const G4ThreeVector &localPoint, const G4NavigationHistory &history, const G4double pProposedMaxLength=DBL_MAX) const
void ComputeTransformation(const G4int replicaNo, G4VPhysicalVolume *pVol, G4ThreeVector &point) const
G4bool LevelLocate(G4NavigationHistory &history, const G4VPhysicalVolume *blockedVol, const G4int blockedNum, const G4ThreeVector &globalPoint, const G4ThreeVector *globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector &localPoint)
void CheckMode(G4bool mode)
EInside Inside(const G4VPhysicalVolume *pVol, const G4int replicaNo, const G4ThreeVector &localPoint) const
G4int GetVerboseLevel() const
void SetVerboseLevel(G4int level)
EInside BackLocate(G4NavigationHistory &history, const G4ThreeVector &globalPoint, G4ThreeVector &localPoint, const G4bool &exiting, G4bool &notKnownInside) const
EInside
Definition geomdefs.hh:67
G4ThreeVector exitNormal
G4ExitNormal(const G4ThreeVector &norm=G4ThreeVector(0., 0., 0.), G4bool calc=false, G4bool valid=false, ESide side=kNull)
#define DBL_MAX
Definition templates.hh:62