Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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This is the complete list of members for G4TessellatedSolid, including all inherited members.
AddFacet(G4VFacet *aFacet) | G4TessellatedSolid | |
AllocatedMemory() | G4TessellatedSolid | |
AllocatedMemoryWithoutVoxels() | G4TessellatedSolid | |
BoundingLimits(G4ThreeVector &pMin, G4ThreeVector &pMax) const override | G4TessellatedSolid | virtual |
CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const override | G4TessellatedSolid | virtual |
CheckStructure() const | G4TessellatedSolid | |
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const | G4VSolid | protected |
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const | G4VSolid | protected |
Clone() const override | G4TessellatedSolid | virtual |
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep) | G4VSolid | virtual |
CreatePolyhedron() const override | G4TessellatedSolid | virtual |
DescribeYourselfTo(G4VGraphicsScene &scene) const override | G4TessellatedSolid | virtual |
DisplayAllocatedMemory() | G4TessellatedSolid | |
DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const override | G4TessellatedSolid | virtual |
DistanceToIn(const G4ThreeVector &p) const override | G4TessellatedSolid | virtual |
DistanceToOut(const G4ThreeVector &p) const override | G4TessellatedSolid | virtual |
DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm, G4bool *validNorm, G4ThreeVector *norm) const override | G4TessellatedSolid | virtual |
DumpInfo() const | G4VSolid | inline |
EstimateCubicVolume(G4int nStat, G4double epsilon) const | G4VSolid | |
EstimateSurfaceArea(G4int nStat, G4double ell) const | G4VSolid | |
G4TessellatedSolid() | G4TessellatedSolid | |
G4TessellatedSolid(const G4String &name) | G4TessellatedSolid | |
G4TessellatedSolid(__void__ &) | G4TessellatedSolid | |
G4TessellatedSolid(const G4TessellatedSolid &ts) | G4TessellatedSolid | |
G4VSolid(const G4String &name) | G4VSolid | |
G4VSolid(__void__ &) | G4VSolid | |
G4VSolid(const G4VSolid &rhs) | G4VSolid | |
GetConstituentSolid(G4int no) const | G4VSolid | virtual |
GetConstituentSolid(G4int no) | G4VSolid | virtual |
GetCubicVolume() override | G4TessellatedSolid | virtual |
GetDisplacedSolidPtr() const | G4VSolid | virtual |
GetDisplacedSolidPtr() | G4VSolid | virtual |
GetEntityType() const override | G4TessellatedSolid | virtual |
GetExtent() const override | G4TessellatedSolid | virtual |
GetFacet(G4int i) const | G4TessellatedSolid | inline |
GetFacetIndex(const G4ThreeVector &p) const | G4TessellatedSolid | |
GetMaxXExtent() const | G4TessellatedSolid | |
GetMaxYExtent() const | G4TessellatedSolid | |
GetMaxZExtent() const | G4TessellatedSolid | |
GetMinXExtent() const | G4TessellatedSolid | |
GetMinYExtent() const | G4TessellatedSolid | |
GetMinZExtent() const | G4TessellatedSolid | |
GetName() const | G4VSolid | inline |
GetNumberOfFacets() const | G4TessellatedSolid | |
GetPointOnSurface() const override | G4TessellatedSolid | virtual |
GetPolyhedron() const override | G4TessellatedSolid | virtual |
GetSolidClosed() const | G4TessellatedSolid | |
GetSurfaceArea() override | G4TessellatedSolid | virtual |
GetTolerance() const | G4VSolid | inline |
GetVoxels() | G4TessellatedSolid | inline |
Inside(const G4ThreeVector &p) const override | G4TessellatedSolid | virtual |
kCarTolerance | G4VSolid | protected |
kCarToleranceHalf | G4TessellatedSolid | protected |
Normal(const G4ThreeVector &p, G4ThreeVector &n) const | G4TessellatedSolid | virtual |
operator+=(const G4TessellatedSolid &right) | G4TessellatedSolid | |
operator=(const G4TessellatedSolid &right) | G4TessellatedSolid | |
G4VSolid::operator=(const G4VSolid &rhs) | G4VSolid | |
operator==(const G4VSolid &s) const | G4VSolid | inline |
SafetyFromInside(const G4ThreeVector &p, G4bool aAccurate=false) const | G4TessellatedSolid | virtual |
SafetyFromOutside(const G4ThreeVector &p, G4bool aAccurate=false) const | G4TessellatedSolid | virtual |
SetMaxVoxels(G4int max) | G4TessellatedSolid | inline |
SetName(const G4String &name) | G4VSolid | |
SetSolidClosed(const G4bool t) | G4TessellatedSolid | |
StreamInfo(std::ostream &os) const override | G4TessellatedSolid | virtual |
SurfaceNormal(const G4ThreeVector &p) const override | G4TessellatedSolid | virtual |
~G4TessellatedSolid() override | G4TessellatedSolid | |
~G4VSolid() | G4VSolid | virtual |