Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4OpenGLImmediateSceneHandler Member List

This is the complete list of members for G4OpenGLImmediateSceneHandler, including all inherited members.

AddCompound(const G4VTrajectory &)G4OpenGLSceneHandlervirtual
AddCompound(const G4VHit &)G4OpenGLSceneHandlervirtual
AddCompound(const G4VDigi &)G4OpenGLSceneHandlervirtual
AddCompound(const G4THitsMap< G4double > &)G4OpenGLSceneHandlervirtual
AddCompound(const G4THitsMap< G4StatDouble > &)G4OpenGLSceneHandlervirtual
AddCompound(const G4Mesh &)G4OpenGLSceneHandlervirtual
AddPrimitive(const G4Polyline &)G4OpenGLImmediateSceneHandlervirtual
AddPrimitive(const G4Polymarker &)G4OpenGLImmediateSceneHandlervirtual
AddPrimitive(const G4Text &text)G4OpenGLImmediateSceneHandlervirtual
AddPrimitive(const G4Circle &)G4OpenGLImmediateSceneHandlervirtual
AddPrimitive(const G4Square &)G4OpenGLImmediateSceneHandlervirtual
AddPrimitive(const G4Polyhedron &)G4OpenGLImmediateSceneHandlervirtual
AddPrimitive(const G4Plotter &)G4OpenGLImmediateSceneHandlervirtual
AddPrimitivePreamble(const G4VMarker &visible)G4OpenGLImmediateSceneHandlerprotected
AddPrimitivePreamble(const G4Polyline &visible)G4OpenGLImmediateSceneHandlerprotected
AddPrimitivePreamble(const G4Polyhedron &visible)G4OpenGLImmediateSceneHandlerprotected
AddPrimitivesCircle(const std::vector< G4VMarker > &)G4OpenGLSceneHandler
AddPrimitivesSquare(const std::vector< G4VMarker > &)G4OpenGLSceneHandler
AddSolid(const G4Box &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Cons &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Tubs &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Trd &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Trap &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Sphere &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Para &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Torus &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Polycone &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Polyhedra &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Orb &)G4OpenGLSceneHandlervirtual
AddSolid(const G4Ellipsoid &)G4OpenGLSceneHandlervirtual
AddSolid(const G4TessellatedSolid &)G4OpenGLSceneHandlervirtual
AddSolid(const G4VSolid &)G4OpenGLSceneHandlervirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4OpenGLImmediateSceneHandlervirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4OpenGLImmediateSceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4OpenGLImmediateSceneHandlervirtual
ClearAndDestroyAtts()G4OpenGLSceneHandlerprotected
ClearStore()G4VSceneHandlervirtual
ClearTransientStore()G4OpenGLImmediateSceneHandlerprotectedvirtual
CreateCutawaySolid()G4OpenGLSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4OpenGLSceneHandlerprotectedvirtual
Draw3DRectMeshAsDots(const G4Mesh &)G4VSceneHandlerprotected
Draw3DRectMeshAsSurfaces(const G4Mesh &)G4VSceneHandlerprotected
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
DrawTetMeshAsDots(const G4Mesh &)G4VSceneHandlerprotected
DrawTetMeshAsSurfaces(const G4Mesh &)G4VSceneHandlerprotected
eachPrimitive enum valueG4OpenGLSceneHandler
EndModeling()G4OpenGLImmediateSceneHandlervirtual
endOfEvent enum valueG4OpenGLSceneHandler
endOfRun enum valueG4OpenGLSceneHandler
EndPrimitives()G4OpenGLImmediateSceneHandlervirtual
EndPrimitives2D()G4OpenGLImmediateSceneHandlervirtual
fEdgeFlagG4OpenGLSceneHandlerprotected
fEntitiesFlushIntervalG4OpenGLSceneHandlerprotectedstatic
fFlushActionG4OpenGLSceneHandlerprotectedstatic
fIdentityTransformationG4VSceneHandlerprotected
FlushAction enum nameG4OpenGLSceneHandler
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fPickMapG4OpenGLSceneHandlerprotected
fPickNameG4OpenGLSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
fReadyForTransientsG4VSceneHandlerprotected
fSceneHandlerIdG4VSceneHandlerprotected
fSceneIdCountG4OpenGLImmediateSceneHandlerprotectedstatic
fSecondPassForTransparencyG4OpenGLSceneHandlerprotected
fSecondPassForTransparencyRequestedG4OpenGLSceneHandlerprotected
fStippleMaskHashedG4OpenGLSceneHandlerprotectedstatic
fSystemG4VSceneHandlerprotected
fThirdPassForNonHiddenMarkersG4OpenGLSceneHandlerprotected
fThirdPassForNonHiddenMarkersRequestedG4OpenGLSceneHandlerprotected
fThreePassCapableG4OpenGLSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4OpenGLImmediateSceneHandler(G4VGraphicsSystem &system, const G4String &name)G4OpenGLImmediateSceneHandler
G4OpenGLSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4OpenGLSceneHandlerprotected
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor()G4VSceneHandler
GetColor(const G4Visible &)G4VSceneHandler
GetColour()G4VSceneHandler
GetColour(const G4Visible &)G4VSceneHandler
GetCurrentViewer() constG4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetEntitiesFlushInterval()G4OpenGLSceneHandlerinlinestatic
GetExtent() constG4VSceneHandlervirtual
GetFlushAction()G4OpenGLSceneHandlerinlinestatic
GetGraphicsSystem() constG4VSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() constG4VSceneHandler
GetModel() constG4VSceneHandler
GetName() constG4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetNumberOfCloudPoints(const G4VisAttributes *) constG4VSceneHandler
GetObjectTransformation() constG4VSceneHandler
GetPointInBox(const G4ThreeVector &pos, G4double halfX, G4double halfY, G4double halfZ) constG4VSceneHandlerprotected
GetPointInTet(const std::vector< G4ThreeVector > &vertices) constG4VSceneHandlerprotected
GetScene() constG4VSceneHandler
GetSceneHandlerId() constG4VSceneHandler
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransientsDrawnThisEvent() constG4VSceneHandler
GetTransientsDrawnThisRun() constG4VSceneHandler
GetViewCount() constG4VSceneHandler
GetViewerList() constG4VSceneHandler
IncrementViewCount()G4VSceneHandler
IsReadyForTransients() constG4VSceneHandler
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType enum nameG4VSceneHandler
never enum valueG4OpenGLSceneHandler
NthEvent enum valueG4OpenGLSceneHandler
NthPrimitive enum valueG4OpenGLSceneHandler
PostAddSolid()G4VSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4OpenGLSceneHandlervirtual
ProcessScene()G4OpenGLSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
ScaledFlush()G4OpenGLSceneHandlerprotected
screen enum valueG4VSceneHandler
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetEntitiesFlushInterval(G4int interval)G4OpenGLSceneHandlerinlinestatic
SetFlushAction(FlushAction action)G4OpenGLSceneHandlerinlinestatic
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
StandardSpecialMeshRendering(const G4Mesh &)G4VSceneHandlerprotected
world enum valueG4VSceneHandler
~G4OpenGLImmediateSceneHandler()G4OpenGLImmediateSceneHandlervirtual
~G4OpenGLSceneHandler()G4OpenGLSceneHandlerprotectedvirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual