Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4RayTracerSceneHandler.hh
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27
28// John Allison 17th March 2000
29
30#ifndef G4RAYTRACERSCENEHANDLER_HH
31#define G4RAYTRACERSCENEHANDLER_HH
32
33#include "G4VSceneHandler.hh"
34
36#include <map>
37
39{
40public:
41
43 const G4String& name = "");
45
46 void BuildVisAttsMap (const G4VSolid& solid);
47 // BuildVisAttsMap is the appropriate name for what it does in this class
48 // but it is actually an override of G4VSceneHandler::RequestPrimitives.
49 void RequestPrimitives (const G4VSolid& solid)
50 {BuildVisAttsMap(solid);}
51
52 // Required pure virtual functions, not used in Ray Tracer.
54 void AddPrimitive(const G4Polyline&){}
55 void AddPrimitive(const G4Text&){}
56 void AddPrimitive(const G4Circle&){}
57 void AddPrimitive(const G4Square&){}
60
61 void ClearStore ();
62
68
69 const std::map
72 {return fSceneVisAttsMap;}
73
74private:
75
76 static G4int fSceneIdCount; // Counter for RayTracer scene handlers.
77
78 std::map
80 fSceneVisAttsMap;
81};
82
83#endif
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
std::vector< PVPointerCopyNo > PVPointerCopyNoPath
void AddPrimitive(const G4Polyhedron &)
const std::map< G4ModelingParameters::PVPointerCopyNoPath, G4VisAttributes, PathLessThan > & GetSceneVisAttsMap() const
void BuildVisAttsMap(const G4VSolid &solid)
void AddPrimitive(const G4Polyline &)
void AddPrimitive(const G4Text &)
G4RayTracerSceneHandler(G4VGraphicsSystem &system, const G4String &name="")
void AddPrimitive(const G4Circle &)
void AddPrimitive(const G4Polymarker &)
void RequestPrimitives(const G4VSolid &solid)
void AddPrimitive(const G4Square &)
virtual void AddPrimitive(const G4Polyline &)=0