Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4eeTo3PiModel.cc
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25//
26//
27// -------------------------------------------------------------------
28//
29// GEANT4 Class header file
30//
31//
32// File name: G4eeTo3PiModel
33//
34// Author: Vladimir Ivanchenko
35//
36// Creation date: 25.10.2003
37//
38// Modifications:
39//
40//
41// -------------------------------------------------------------------
42//
43
44
45//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
46//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
47
48#include "G4eeTo3PiModel.hh"
49#include "Randomize.hh"
50#include "G4SystemOfUnits.hh"
51#include "G4PionPlus.hh"
52#include "G4PionMinus.hh"
53#include "G4PionZero.hh"
54#include "G4DynamicParticle.hh"
55#include "G4PhysicsVector.hh"
57#include "G4eeCrossSections.hh"
58#include "G4RandomDirection.hh"
59#include <complex>
60
61//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
62
63using namespace std;
64
66 G4double maxkinEnergy,
67 G4double binWidth)
68: G4Vee2hadrons(cr,
69 0.41612*GeV, //threshold
70 maxkinEnergy,
71 binWidth)
72{
73 G4cout << "####G4eeTo3PiModel####" << G4endl;
74
75 massPi = G4PionPlus::PionPlus()->GetPDGMass();
76 massPi0 = G4PionZero::PionZero()->GetPDGMass();
77 massOm = 782.62*MeV;
78 massPhi = 1019.46*MeV;
79 gmax = 3.0e-8;
80}
81
82//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
83
86
87//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
88
90{
91 G4double e = massOm;
92 if(HighEnergy() > massPhi) { e = massPhi; }
93 return e;
94}
95
96//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
97
102
103//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
104
105void G4eeTo3PiModel::SampleSecondaries(std::vector<G4DynamicParticle*>* newp,
106 G4double e, const G4ThreeVector& direction)
107{
108
109 G4double x0 = massPi0/e;
110 G4double x1 = massPi/e;
111
112 G4LorentzVector w0(0.,0.,0.,0.), w1(0.,0.,0.,0.), w2(0.,0.,0.,0.);
113 G4ThreeVector dir0, dir1;
114 G4double e0, p0, e2, p, gg, m01, m02, m12;
115
116 // max pi0 energy
117 G4double edel = 0.5*e*(1.0 + x0*x0 - 4.0*x1*x1) - massPi0;
118
119 const G4int nmax = 200;
120 G4int nn = 0;
121 do {
122 ++nn;
123 // pi0 sample
124 e0 = edel*G4UniformRand() + massPi0;
125 p0 = sqrt(e0*e0 - massPi0*massPi0);
126 dir0 = G4RandomDirection();
127 w0 = G4LorentzVector(p0*dir0.x(),p0*dir0.y(),p0*dir0.z(),e0);
128
129 // pi+pi- pair
130 w1 = G4LorentzVector(-p0*dir0.x(),-p0*dir0.y(),-p0*dir0.z(),e-e0);
131 G4ThreeVector bst = w1.boostVector();
132 e2 = 0.25*w1.m2();
133
134 // pi+
135 p = sqrt(e2 - massPi*massPi);
136 dir1 = G4RandomDirection();
137 w2 = G4LorentzVector(p*dir1.x(),p*dir1.y(),p*dir1.z(),sqrt(e2));
138 // pi-
139 w1.set(-w2.px(), -w2.py(), -w2.pz(), w2.e());
140
141 w1.boost(bst);
142 w2.boost(bst);
143
144 G4double px2 = w2.x();
145 G4double py2 = w2.y();
146 G4double pz2 = w2.z();
147
148 G4double px1 = w1.x();
149 G4double py1 = w1.y();
150 G4double pz1 = w1.z();
151
152 m01 = w0*w1;
153 m02 = w0*w2;
154 m12 = w1*w2;
155
156 G4double px = py1*pz2 - py2*pz1;
157 G4double py = pz1*px2 - pz2*px1;
158 G4double pz = px1*py2 - px2*py1;
159
160 gg = (px*px + py*py + pz*pz)*
161 norm( 1.0/cross->DpRho(m01) + 1.0/cross->DpRho(m02)
162 + 1.0/cross->DpRho(m12) );
163
164 if(gg > gmax) {
165 G4cout << "G4eeTo3PiModel::SampleSecondaries WARNING matrix element g= "
166 << gg << " > " << gmax << " (majoranta)" << G4endl;
167 gmax = gg;
168 }
169 // Loop checking, 07-Aug-2015, Vladimir Ivanchenko
170 } while( gmax*G4UniformRand() > gg || nn < nmax);
171
172 w0.rotateUz(direction);
173 w1.rotateUz(direction);
174 w2.rotateUz(direction);
175
176 // create G4DynamicParticle objects
177 G4DynamicParticle* dp0 =
179 G4DynamicParticle* dp1 =
181 G4DynamicParticle* dp2 =
183 newp->push_back(dp0);
184 newp->push_back(dp1);
185 newp->push_back(dp2);
186}
187
188//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
189
CLHEP::HepLorentzVector G4LorentzVector
G4ThreeVector G4RandomDirection()
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
#define G4endl
Definition G4ios.hh:67
G4GLOB_DLL std::ostream G4cout
#define G4UniformRand()
Definition Randomize.hh:52
double z() const
double x() const
double y() const
HepLorentzVector & boost(double, double, double)
HepLorentzVector & rotateUz(const Hep3Vector &)
static G4PionMinus * PionMinus()
static G4PionPlus * PionPlus()
Definition G4PionPlus.cc:93
static G4PionZero * PionZero()
G4eeCrossSections * cross
G4double HighEnergy() const
G4double CrossSection3pi(G4double)
std::complex< G4double > DpRho(G4double e)
G4double PeakEnergy() const override
G4eeTo3PiModel(G4eeCrossSections *, G4double, G4double)
void SampleSecondaries(std::vector< G4DynamicParticle * > *, G4double, const G4ThreeVector &) override
~G4eeTo3PiModel() override
G4double ComputeCrossSection(G4double) const override