Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VUserVisAction.hh
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25//
26//
27
28// Class Description:
29//
30// G4VUserVisAction is brought into effect by the command
31// /vis/scene/add/userAction. The vis manager instantiates a
32// G4CallbackModel when the vis action is registered, and adds
33// it to the scene. The pure virtual Draw() method
34// is invoked whenever the viewer needs to "visit the kernel", e.g.,
35// to remake its graphical database, if any, or simply to refresh the
36// screen. It is not intended to be called directly. It is called
37// via the operator() which is defined to satisfy the template
38// G4CallbackModel<G4VUserVisAction>.
39//
40// A concrete Draw() method would normally make use of the Draw() methods
41// of the vis manager, e.g:
42// G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
43// if (pVisManager) {
44// pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm),
45// G4VisAttributes(G4Colour(1,1,0)));
46// ...
47// but it can also use pointers fpSceneHandler and pMP that give it
48// direct access to the current scene handler and modeling parameters
49// for more advanced use.
50//
51// See the User Guide for Application Developers.
52
53#ifndef G4VUSERVISACTION_HH
54#define G4VUSERVISACTION_HH
55
58
60{
61public: // With description
62 G4VUserVisAction(): fpSceneHandler(nullptr), fpMP(nullptr) {}
63 virtual ~G4VUserVisAction() {}
65 fpSceneHandler = &scene;
66 fpMP = pMP;
67 Draw();
68 }
69protected:
70 virtual void Draw() = 0;
73};
74
75#endif
virtual ~G4VUserVisAction()
virtual void Draw()=0
const G4ModelingParameters * fpMP
void operator()(G4VGraphicsScene &scene, const G4ModelingParameters *pMP)
G4VGraphicsScene * fpSceneHandler