Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4ParallelWorldPhysics.cc
Go to the documentation of this file.
1//
2// ********************************************************************
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25//
26//
27//---------------------------------------------------------------------------
28//
29// ClassName: G4ParallelWorldPhysics
30//
31// Author: M. Asai (May.15.2013)
32//
33// Modified:
34//
35//----------------------------------------------------------------------------
36//
37//
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40
42
44#include "G4ProcessManager.hh"
45
48
49// factory
51//
53
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55
57 : G4VPhysicsConstructor(name), fLayeredMass(layeredMass)
58{;}
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71
73{
74 // Make sure the parallel world registered
77
78 // Add parallel world process
79 G4ParallelWorldProcess* theParallelWorldProcess
81 theParallelWorldProcess->SetParallelWorld(namePhysics);
82 theParallelWorldProcess->SetLayeredMaterialFlag(fLayeredMass);
83
84 auto myParticleIterator=GetParticleIterator();
85 myParticleIterator->reset();
86 while( (*myParticleIterator)() ){
87 G4ParticleDefinition* particle = myParticleIterator->value();
88 G4ProcessManager* pmanager = particle->GetProcessManager();
89 pmanager->AddProcess(theParallelWorldProcess);
90 if(theParallelWorldProcess->IsAtRestRequired(particle))
91 {pmanager->SetProcessOrdering(theParallelWorldProcess, idxAtRest, 9900);}
92 pmanager->SetProcessOrderingToSecond(theParallelWorldProcess, idxAlongStep);
93 pmanager->SetProcessOrdering(theParallelWorldProcess, idxPostStep, 9900);
94 }
95}
96
97//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#define G4_DECLARE_PHYSCONSTR_FACTORY(physics_constructor)
@ idxPostStep
@ idxAtRest
@ idxAlongStep
bool G4bool
Definition G4Types.hh:86
G4ParallelWorldPhysics(const G4String &name="ParallelWP", G4bool layerdMass=false)
void SetLayeredMaterialFlag(G4bool flg=true)
void SetParallelWorld(G4String parallelWorldName)
G4bool IsAtRestRequired(G4ParticleDefinition *)
G4ProcessManager * GetProcessManager() const
void SetProcessOrdering(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt, G4int ordDoIt=ordDefault)
void SetProcessOrderingToSecond(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt)
G4int AddProcess(G4VProcess *aProcess, G4int ordAtRestDoIt=ordInActive, G4int ordAlongSteptDoIt=ordInActive, G4int ordPostStepDoIt=ordInActive)
G4VPhysicalVolume * GetParallelWorld(const G4String &worldName)
static G4TransportationManager * GetTransportationManager()
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const