Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4TouchableUtils.cc
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29// John Allison 22nd August 2018
30// Touchable utilities
31
32#include "G4TouchableUtils.hh"
33
36
39{
40 // If the search is not successful properties.fpTouchablePV will be null.
42 G4TransportationManager* transportationManager =
44 size_t nWorlds = transportationManager->GetNoWorlds();
45 std::vector<G4VPhysicalVolume*>::iterator iterWorld =
46 transportationManager->GetWorldsIterator();
47 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
48 G4PhysicalVolumeModel pvModel (*iterWorld); // Unlimited depth.
49 G4ModelingParameters mp; // Default - no culling.
50 pvModel.SetModelingParameters (&mp);
51 G4TouchablePropertiesScene scene (&pvModel,path);
52 pvModel.DescribeYourselfTo (scene); // Initiate geometry tree traversal.
54 properties = scene.GetFoundTouchableProperties();
55 break; // Found, so no need to scan more worlds.
56 }
57 }
58 return properties;
59}
std::vector< PVNameCopyNo > PVNameCopyNoPath
void DescribeYourselfTo(G4VGraphicsScene &)
const G4PhysicalVolumeModel::TouchableProperties & GetFoundTouchableProperties() const
static G4TransportationManager * GetTransportationManager()
std::vector< G4VPhysicalVolume * >::iterator GetWorldsIterator()
std::size_t GetNoWorlds() const
void SetModelingParameters(const G4ModelingParameters *)
G4PhysicalVolumeModel::TouchableProperties FindTouchableProperties(G4ModelingParameters::PVNameCopyNoPath path)