Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VPrimitiveScorer.hh
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28
29#ifndef G4VPrimitiveScorer_h
30#define G4VPrimitiveScorer_h 1
31
32class G4Step;
33class G4HCofThisEvent;
36#include "G4VSDFilter.hh"
37#include "globals.hh"
38
39// class description:
40//
41// This is the base class of the sensitive detector which owns
42// only one hits collection.
43// A concrete class object derived from this base class can be
44// used either as a sensitive detector or to be registered to
45// G4MultiFunctionalDetector to define multiple functionalities.
46//
47//
48
50{
52
53 public:
54 G4VPrimitiveScorer(G4String name, G4int depth = 0);
55 virtual ~G4VPrimitiveScorer() = default;
56
57 // This method returns the ID of its hitsCollection. This mehod
58 // gives valid value only after it is registered to G4MultiFunctionalDetector
59 // and the G4MultiFunctionalDetector is registered to G4SDManager.
61
62 // These five methods are exactly identical to those in G4VSensitiveDetector.
63 // These methods are invoked by G4SDManager through G4MultiFunctionalDetector.
64 virtual void Initialize(G4HCofThisEvent*);
65 virtual void EndOfEvent(G4HCofThisEvent*);
66 virtual void clear();
67 virtual void DrawAll();
68 virtual void PrintAll();
69
70 void SetUnit(const G4String& unit) { unitName = unit; }
71 const G4String& GetUnit() const { return unitName; }
72 G4double GetUnitValue() const { return unitValue; }
73
74 // Set/Get methods
77 inline G4String GetName() const { return primitiveName; }
78 inline void SetFilter(G4VSDFilter* f) { filter = f; }
79 inline G4VSDFilter* GetFilter() const { return filter; }
80 inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
81 inline G4int GetVerboseLevel() const { return verboseLevel; }
82
83 inline void SetNijk(G4int i, G4int j, G4int k)
84 {
85 fNi = i;
86 fNj = j;
87 fNk = k;
88 }
89
90 protected:
91 // Get the solid at current depth, ensuring it's correct by
92 // calling a parameterisation is called if it's that volume type
93 G4VSolid* ComputeSolid(G4Step* aStep, G4int replicaIdx);
94
95 // Same as above -- using stored replica number
97
98 // This is the method must be implemented in each concrete class.
100
101 // This is a function mapping from copy number(s) to an index of
102 // the hit collection. In the default implementation, just the
103 // copy number of the physical volume is taken.
104 virtual G4int GetIndex(G4Step*);
105
106 void CheckAndSetUnit(const G4String& unit, const G4String& category);
107
108 protected:
116 G4int fNi{0}, fNj{0}, fNk{0}; // used for 3D scorers
117
118 private:
119 inline G4bool HitPrimitive(G4Step* aStep, G4TouchableHistory* ROhis)
120 {
121 if (filter != nullptr) {
122 if (! (filter->Accept(aStep))) return false;
123 }
124 return ProcessHits(aStep, ROhis);
125 }
126};
127
128#endif
double G4double
Definition G4Types.hh:83
bool G4bool
Definition G4Types.hh:86
int G4int
Definition G4Types.hh:85
virtual ~G4VPrimitiveScorer()=default
void SetUnit(const G4String &unit)
virtual void Initialize(G4HCofThisEvent *)
virtual G4int GetIndex(G4Step *)
void SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)
G4VSDFilter * GetFilter() const
void SetNijk(G4int i, G4int j, G4int k)
virtual void EndOfEvent(G4HCofThisEvent *)
void SetFilter(G4VSDFilter *f)
G4String GetName() const
G4MultiFunctionalDetector * GetMultiFunctionalDetector() const
void SetVerboseLevel(G4int vl)
G4VSolid * ComputeSolid(G4Step *aStep, G4int replicaIdx)
const G4String & GetUnit() const
G4MultiFunctionalDetector * detector
virtual G4bool ProcessHits(G4Step *, G4TouchableHistory *)=0
G4VPrimitiveScorer(G4String name, G4int depth=0)
G4int GetVerboseLevel() const
void CheckAndSetUnit(const G4String &unit, const G4String &category)
G4double GetUnitValue() const
G4VSolid * ComputeCurrentSolid(G4Step *aStep)
virtual G4bool Accept(const G4Step *) const =0